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Time Crunch
Time Crunch
By riley-miller
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.77 | 11 | |
| Fun | | 2.72 | 11 | |
| Innovation | | 2.31 | 10 | |
| Theme | | 3.00 | 10 | |
| Mood | | 2.81 | 10 | |
Comments
The mechanics are really cool, it fits the theme really nice, looks really awesome, but the movement (on keyboard) feels really clunky for me. Falling off of platforms because a little tap moves you a long long distance, running into enemies, jumping has the same problem for me, you raise up really fast, then fall down also fast, it made the jumping really difficult and irritating at some points. Also the thing that most bothered me is the camera, the fact that you cant see almost anything below your player really made me die a couple times here and there. A great game nontheless, and you can safely expand on it, with some movement and camera fixes :smile:
seskon
2020-10-05 09:11
was a bit to hard, but i finally made it
it is an interesting idea, could not really make practical use of the mechanic tho.
when maximizing you can see the full map, not sure if that is intendet.
zakamana
2020-10-05 09:15
Nice entry! I think the Paradox mechanic adds a very nice twist :) I reached the evil squid but couldn't manage to kill it unfortunately.
Nice game and nice concept with the past selves, though would want it to play more of a role on the game play. I only really HAD to use the past selves at the start, would like a bit bigger lvl I guess. The art, animation and sound is great, though one slight bug is when you double jump and land close to an edge, you will still be in jumping animation and it can prevent you from jumping again, unless you move and get out of that animation. All in all a good executed game!
dumbdumb
2020-10-05 10:19
nice entry ! the only thing i will say is that the camera follow is a bit too rigid and controls arent the best . however , love the concept
fraxle
2020-10-06 12:17
This was a really cool entry, I liked making a little progression every loop and the final run through was very fun.
Thank you for not making up jump. That being said, the movement is far too jerky, particularly for playing on a keyboard, it needs some acceleration and deceleration, and probably to just be toned down in general.
Otherwise, looks nice and has fine audio (music is a little repetitive, but oh well). Good job.