kyle-kaehler 2018-04-21 03:37
What up
Foon → Ludum Dare Explorer → LD41 → 🌽🍅Farmed and Dangerous🐺🧔
By dan-davis, , Kyle Kaehler, Greg Hobbs and Lauren Kaehler
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.12 | 6 | ||
| Fun | 2.37 | 6 | ||
| Innovation | 3.00 | 6 | ||
| Theme | 3.75 | 6 | ||
| Graphics | 3.25 | 6 | ||
| Audio | 3.25 | 6 | ||
| Humor | 3.25 | 6 | ||
| Mood | 3.12 | 6 |
What up
Makin a list, chekin it twice!!
Soooo fun!
Oh snap son!
Welcome to the team everyone!
Had a great time at my first Ludum Dare!
I absolutely love the idea of this game and think, that this got potential. Some points I would improve:
1. The controls feel somehow a little bit clunky/unclear. Maybe make a tutorial image in the beginning or explain them throughout the game. And put the plant command on space as well. 2. The window could reaaaally be bigger! 3. Add all the features you mentioned on your list, this could be a great game actually! :D
If you want to check out my entry for this jam as well, you can find it here: https://ldjam.com/events/ludum-dare/41/secrets-of-the-forest I'd appreciate it if you gave me some feedback as well.
Nice entry, people! Graphics and audio are smashing, but I feel that came at the expense of actual gameplay. I couldn't maul tomato's, and when attacking a melon it was unclear I needed to hold space, instead of tapping space to do an attack. And as said already: the screen is really small...
I was a bit confused by your game. I didn't know where to go or what to do. The night and day cycle confused me more. I couldn't kill the pumpkin enemies as the bear?
I like the sounds though!
I made a sort of similar farming/twin-stick shooter and it's fun to see other peoples' take on that genre.
I really like the risk/reward system that you mention where planting more crops will make the night much harder, so that could be a lot of fun once it's implemented. All the plant sprites are also very good.
Overall, I think there's potential here, but I can't tell how much of it is currently working. It seems like the crops you plant during the day don't really impact what happens at nighttime? I'm also concerned that the combat won't work out once the enemies can hurt you, since the only way to attack them seems to be standing still right next to them.
Thanks so much @DevEmil @Dovakla @pebkac @hestercombe for your input! We'd planned to have the crops planted during the day become the monsters in the evening such that when you attack and kill them while being a werewolf that you'd see dead crops in the day. This would have helped to provide a bit more of a cohesive experience and tie-in the story.
That said, we're invigorated by your input to continue to develop our title and build upon the solid foundation that was created.
Regarding confusion, yes providing instructions and a better button configuration would clear that up immediately. As for combat system working, we're hard at work to get that going as well.
Lastly, the decision to not go fullscreen may have been a poor choice so we'll take that into consideration when putting together the next major build.
I can't wait to dig in a play as many games as possible over the course of the next weeks!
I second hestercombe's comment about your game. I quite liked the idea of it and the audio and graphics, but I was also quite confused. Some more instruction and improved controls would really help :slight_smile: