faloon 2018-04-23 12:33
Lovely! Good one. CTRL did not work for me.
Foon → Ludum Dare Explorer → LD41 → Just Like The Day We Met
By zinkler
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 318 | 3.43 | 38 | |
| Fun | 390 | 3.20 | 38 | |
| Innovation | 378 | 3.30 | 38 | |
| Theme | 390 | 3.50 | 38 | |
| Graphics | 308 | 3.34 | 37 | |
| Audio | 190 | 3.27 | 37 | |
| Mood | 123 | 3.51 | 38 |
Lovely! Good one. CTRL did not work for me.
Great game, best one yet. Really cool combination of genres
@Faloon Specifically, left control, forgot to mention that. Thank you for commenting that, lemme fix it quickly!
Enjoyed the story and the gameplay in general! Good work, thanks for doing this web-playable <3
I liked the game very much, you can even micro like in SC2 :P
Good game. Haven't played it much but from what I can tell it was pretty difficult.. also you can't really see the green healthbar on the green selection
I like the combination of the two games. They fit quite good. Also, mechanically the game is well made, and the music is good, too. Sometimes the pathfinding gets a little bugged, but thats not a problem. The only thing I would change is to stop the game while you have to do a choice dialog. For example, when I got to the first choice where to go next, I had not got the dialog up to this point yet so I did not know what to do until the choice was presented. Maybe just focus the UI on the dialog in those cases. Otherwise, great entry!
Wow, this is now one of my favorites so far! The graphics are pretty, the music is very nice too and matches the general "feeling" of the game well, I think, though it could use some sound effects to complement it. I also absolutely love the FTL style of moral decision-making that somewhat compels you to do the "right thing" even though you know it might have a negative impact on your performance in the game. Really impressive work, congratulations!
Two things I want to point out that I think would make the game even better, in case you feel like continuing to develop the game post-LD, are:
1: Hide the comm screen when there's no active communication going on, to make a little bit more room for the camera.
2: RTS-like unit selection, where you can select units by drawing a rectangle with your mouse, kind of like how you select files in Windows or Mac, etc. It just feels more natural and easier to use.
Great game. I really enjoyed the story and being able to choose a path that didn't require (as much) bloodshed.
Wow lots of systems implemented. Combat, camera scrolling, enemy interactions. That's a lot of detailed systems to be implementing during a game jam. I felt like the story and combat felt like they could be a really gold combination, like a tactical turn-based game or an Advance Wars vibe in terms of top-down strategy and storytelling. Wish the story or the tactical "paid off" a bit more. As it is I felt like the story was a littleb it on rails and the strategy game didn't quite hook me, but it definitely felt like if you had more time to spend on the tuning and iteration it could really be something compelling. Nice work!
Really interesting mix of genres. Some good writing as well combined with strategy game. Great job!
Great game! The visual novel part was a bit lacking in my eyes, but I liked the fact there were choices involved that mattered and, as a former starcraft player, i couldn't help but enjoy the RTS part! I would have preferred to be able to box my units instead of having to ctrl+click though. Overall, lovely game; well done :)