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Many Mini-Minions
Many Mini-Minions
By juxipolo
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 395 | 3.60 | 22 | |
| Fun | 379 | 3.50 | 22 | |
| Innovation | 693 | 3.00 | 22 | |
| Theme | 783 | 3.00 | 22 | |
| Graphics | 397 | 3.77 | 24 | |
| Humor | 251 | 3.38 | 19 | |
| Mood | 481 | 3.42 | 22 | |
Comments
mrabnox
2019-10-08 23:07
Really good game, a mix between dota auto chess and pokemon. the enemies should have a read health bar instead of green because in fights I couldn't tell who i owned. Also when 2 melee units get into a fight and are diagonal from eachother, every time movement happens they move to get to eachother and so just keep swapping places.
i was just getting into it when it crashed -- nice play on pokemon -- thanks for making it
gigahood
2019-10-16 09:40
it's like pokemon but autochess, surprisingly fun if you're into those kinds of games especailly. i feel like the bench should be bigger though but its super good. i had some crashing issues though and idk why.
Really like this! Pokemon and auto chess mixed is a great idea!
hiroboto
2019-10-22 04:13
hhhh mixing autochess and pokemon is a good idea and the graphics are nice, great job!
bungalow
2019-10-22 06:19
As said above, nice idea to mix autochess and pokemon! It also had really cute art and intuitive controls. Awesome job!
gentel
2019-10-25 04:34
Implementing an autochess game in such a short timeframe is impressive and it works very well! I like the candle guy as well. Good amount of content as well. To improve, I'd say it should be more obvious when you've used an item on a minion, and the fights should be more challenging as well.
purrseus
2019-10-25 19:19
Please, please, please do some advertising on the frontpage! It would be a pity if an absolue gem like this would not get a rating in the end.
Great gameplay, awesome mechanics, cute graphics, it's really good!
In my opinion, it just needs some more balancing - my run felt quite easy and there was not much intent to change established minions. The powerups seemed pretty strong in that regard. But still, it's absolutely amazing for the timeframe of the jam!
Really enjoyed the art style and gameplay, really cool ideas!
Finished it! It's not my kind of game but it was still decently enjoyable. The graphics were great and there was a decent amount of content too. Only thing I'd want is making it more obvious which minions are yours and which are the enemy's.
zinkler
2019-10-26 12:42
Great take on pokemon theme, enjoyed it. UI is especially good! The autochess mechanic works impressively well. Wish there would be more to the game balance though, in its current state it's too easy.
Wow! Very interesting, I am getting a crash whenever I try to use a sticker before trying to seal, happened with a green and a red so far. Otherwise I really liked it, nicely done!
juxipolo
2019-10-27 02:43
Thanks Takayamushi! You weren't supposed to be able use the stickers when capturing the minions, but clearly that wasn't obvious, which is great feedback. I prevented this if you try to drag the item from your inventory, but clicking skips the sanity check.
Since we're near the end of the ratings and this is pretty easy to avoid, I don't think I'm going to fix it (plus I'd have to do a big code rollback). The Fizzberries, Lures, and Scrolls are the items that work in that capture UI - you can drop the stickers and other fruits onto your minions after you catch them.
Great game. Spent way more time on it than I was expecting to! Really tickled my enthusiasm the same way pokemon used to, but the whole tactical aspect of placement was pretty dope. I wish there was a little less white space and simple UI elements, and some music would have gone a long way. But it was really a blast to play :v:
Little bit confused on the goal of the game, some more in-game tutorial prompts would have been nice. Graphics were beautiful though, and it felt like it could be a neat little mobile game. Also congrats on 20 ratings!