daniel-robledo 2022-04-05 09:15
I liked the idea of making the player heal instead of killing. The habilities were pretty balanced too and the pacing was enjoyable
Foon → Ludum Dare Explorer → LD50 → Sol Invictus
By greet, Raiponz, Atom and Zessirb
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1099 | 3.18 | 24 | |
| Fun | 1201 | 2.84 | 24 | |
| Innovation | 472 | 3.52 | 24 | |
| Theme | 793 | 3.56 | 24 | |
| Graphics | 774 | 3.54 | 24 | |
| Audio | 616 | 3.29 | 24 | |
| Mood | 916 | 3.27 | 24 |
I liked the idea of making the player heal instead of killing. The habilities were pretty balanced too and the pacing was enjoyable
Pretty impressive that you could pull all that ability and graphic in such in small time frame.
In fact, quite an interesting interpretation themes
Good looking game and interesting gameplay mechanic. The gameplay does get to the point where I'm trying to keep one person alive with my skills, but overall; cool game!
Really interesting game! I love the concept of trying to keep people alive. I think it'd be interesting if the peasants could move, and maybe you could influence it a little (building houses + ushering)? At the moment it felt like I was just running around the map trying to find someone to stay attached to, but it'd be cool if the game was like: build a little hut -> go find someone to bring back to hut -> give hut holy water for while you're gone -> go find more people to bring back/find wood for more huts -> repeat. You could even have things like churches and stuff that heals your peasants while you're out. Regardless of what's swirling around in my head, this is still super cool! You definitely have an awesome spell system in place, so I'm hella impressed! Awesome work :)
Interesting moba feel! Trying to use all the abilities as efficiently as possible is really fun. It is interesting that you keep your levels when restarting. On my second try I found two people close to each other and kept healing them over and over and managed to live for "Time: 392" :P. It would have been interesting to have some enemy attacks to dodge or something like that to prevent the player from just standing next to a single person and healing them over and over. The game also has nice music and sounds, and a nice art style too.
Good job overall! :)
Fun twist, but got a bit boring after a while.. But very good job, good graphics and nice controls.
I agree with the others, interesting twist with having to heal instead of killing! It actually took me a few seconds to realize this, going around wondering what I sould do.
As others have said, it would be interesting to expand on the core gameplay concept with npcs acting in different ways and the ability to build stuff etc.
But overall, good work and thanks for sharing!
Fun concept! Enjoyed the amount of depth layered into the skills. Would be interesting to see how much further you can take this with more time!
Really nice look and a cool twist with the healing mechanic! Nice job!
I liked a lot how the game could be another murderfest, but instead it's about healing others. Nice subversion! The controls are simple and effective, the sound and visual style are great, and I feel you have an amazing ideia to expand upon. Also, not that it matters, but between us we have two jam games sharing their name with a Faith no More song... cool coincidence, I guess
Wow! It's like a little RPG. I thought that I will play 5-7 minutes, but I played on HOUR! And I really like it! Thanks!!Снимок экрана (450).png
Great concept ! liked the fluidity of the game , the map might be a bit too big i had trouble keeping track with most npc , loved the rpg feels with the level up and multiple ability
OK. I played a loooot longer than I thought I would. I liked the different abilities you have and how not only do they increase in potency but size. I would say that when I got to the later stage and I just spammed healing on one enemy I was unable to see what I had upgraded as I guess it upgraded the ability I had just used. I don't know if that was how it was supposed to go but I dont think I really chose most of my upgrades as I just happen to cast them and then get forcibly upgraded. Other than that it was a nice game with some nice gameplay and replayability.