bassilij 2021-04-26 06:39
Not a simple game, but not enough music
Foon → Ludum Dare Explorer → LD48 → Ludum Dante’s Inferno
By vaincil
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 816 | 2.81 | 26 | |
| Fun | 816 | 2.60 | 26 | |
| Innovation | 796 | 2.52 | 25 | |
| Theme | 473 | 3.54 | 26 | |
| Graphics | 813 | 2.54 | 26 | |
| Audio | 700 | 1.66 | 17 | |
| Humor | 556 | 2.13 | 20 | |
| Mood | 497 | 3.16 | 26 |
Not a simple game, but not enough music
Nice idea, at first I couldn't understand what to do but then I realized
I like how it looks ! Have you considered randomizing the location of the holes ?
Cool concept and nice job building a 3D game in Elm! As a web developer, I always wanted to try Elm.
Cool experience. Felt like wandering endlessly for an escape which seems fitting to the reference
@ace17 Thanks! I may have, but I’m kinda glad I didn’t do that, because as the game can be unforgiving sometimes, it’s nice to be able to memorize the position of the holes.
@andykswong Do it! It’s really awesome, even for a 3D game (but even more for a web app). Thanks for the comment.
Good experience, but after limbo always have "You died in hell". Is it intended? I jisst use black hole in Limbo level... UPD: I refreshed the page, and now I finished the game. It was quite interesting experience, I liked it! 3.pngBut before refreshing, I died like 15 times just in the level transitions.
The amount of control required to hit the goal made it quite challenging but it felt rewarding to successfully evade the enemies.
@badabooom63 Thanks for sticking to it! It was actually kind of a bug, the position of enemies was not randomized when hitting Enter to play again… only when refreshing the page. Glad you liked it!
The idea is nice, and having a first person dodging game is quite uncommon. The only thing that holds me back is the fact that the levels are quite simple and the entry invisible, it feels like searching for an invisible needle in a haystack (and I personally find this more tedious than fun)
Neat game. First I got "suck in limbo" lol and then died in lust.
@thegreenworm Thanks, that makes me want to make a post compo version! It can be a bit tedious and monotonous, I'm thinking about ways to make it more fun.
Well, probably I didn`t understand anything
We played your game in multiplayer two days ago during our stream. Here is a link to the exact place in the video archive if you wish to see it again: https://www.youtube.be/watch?v=aC3sZsRjx5g&t=3120s
Very good for your fist 3d game! Congratulation. We got lost a few times and didn't reach heaven but I'm sure with a bit more practice I could have done it!
As a small improvement, I would suggest to add more variety in your world texture to help the player locate where they are. It would help a lot.
Congratulations on your first 3d game! Sorry that I haven't finished the game, but I think with some practice I'll do it. I think if you've added some elements in the environment, it would improve the game. Nice take on the theme!
@Togis Thanks for playing and for the feedback! It made me realize the player can be pretty lost, and as you’re saying, more variety in the textures would help. But I kinda like this feeling, especially as the levels start to be not so big.
@dmitry-mozgin Thank you! Yes it’s missing some things for the mood, I’m jealous of your music!
@vaincil thank you, but you shouldn't be jealous because I'm a beginner musician. If you have never created a music track, check a Jonas Tyroller's tutorial (www.youtube.com/watch?v=GJRMmJnpknY). It's great.
Between the simple controls, simple graphics, and simple design, this game drew me in until I was able to get to the end. I couldn't exit without knowing what was at the end. I think this is because I knew precisely how many "levels" there would be because the game is based on a known story.
Congratulations on making a game in an engine not designed for games!