FoonLudum Dare ExplorerLD48 → Ludum Dante’s Inferno

Ludum Dante’s Inferno

By vaincil

View on ldjam.com

CategoryRankScoreCount
Overall8162.8126
Fun8162.6026
Innovation7962.5225
Theme4733.5426
Graphics8132.5426
Audio7001.6617
Humor5562.1320
Mood4973.1626

Comments

bassilij 2021-04-26 06:39

Not a simple game, but not enough music

drom1x 2021-04-26 09:27

Nice idea, at first I couldn't understand what to do but then I realized

ace17 2021-04-26 16:54

I like how it looks ! Have you considered randomizing the location of the holes ?

andykswong 2021-04-27 03:39

Cool concept and nice job building a 3D game in Elm! As a web developer, I always wanted to try Elm.

andreia 2021-04-27 04:00

Cool experience. Felt like wandering endlessly for an escape which seems fitting to the reference

vaincil 2021-04-27 07:54

@ace17 Thanks! I may have, but I’m kinda glad I didn’t do that, because as the game can be unforgiving sometimes, it’s nice to be able to memorize the position of the holes.

vaincil 2021-04-27 07:55

@andykswong Do it! It’s really awesome, even for a 3D game (but even more for a web app). Thanks for the comment.

badabooom63 2021-04-29 13:21

Good experience, but after limbo always have "You died in hell". Is it intended? I jisst use black hole in Limbo level... UPD: I refreshed the page, and now I finished the game. It was quite interesting experience, I liked it! 3.pngBut before refreshing, I died like 15 times just in the level transitions.

mrosegreen 2021-04-29 19:33

The amount of control required to hit the goal made it quite challenging but it felt rewarding to successfully evade the enemies.

vaincil 2021-04-29 19:38

@badabooom63 Thanks for sticking to it! It was actually kind of a bug, the position of enemies was not randomized when hitting Enter to play again… only when refreshing the page. Glad you liked it!

thegreenworm 2021-05-01 10:50

The idea is nice, and having a first person dodging game is quite uncommon. The only thing that holds me back is the fact that the levels are quite simple and the entry invisible, it feels like searching for an invisible needle in a haystack (and I personally find this more tedious than fun)

levidsmith 2021-05-02 01:00

Neat game. First I got "suck in limbo" lol and then died in lust.

vaincil 2021-05-02 07:03

@thegreenworm Thanks, that makes me want to make a post compo version! It can be a bit tedious and monotonous, I'm thinking about ways to make it more fun.

whitecubegames 2021-05-02 07:12

Well, probably I didn`t understand anything

togis 2021-05-03 11:05

We played your game in multiplayer two days ago during our stream. Here is a link to the exact place in the video archive if you wish to see it again: https://www.youtube.be/watch?v=aC3sZsRjx5g&t=3120s

Very good for your fist 3d game! Congratulation. We got lost a few times and didn't reach heaven but I'm sure with a bit more practice I could have done it!

As a small improvement, I would suggest to add more variety in your world texture to help the player locate where they are. It would help a lot.

dmitry-mozgin 2021-05-03 16:16

Congratulations on your first 3d game! Sorry that I haven't finished the game, but I think with some practice I'll do it. I think if you've added some elements in the environment, it would improve the game. Nice take on the theme!

vaincil 2021-05-03 20:59

@Togis Thanks for playing and for the feedback! It made me realize the player can be pretty lost, and as you’re saying, more variety in the textures would help. But I kinda like this feeling, especially as the levels start to be not so big.

vaincil 2021-05-03 21:04

@dmitry-mozgin Thank you! Yes it’s missing some things for the mood, I’m jealous of your music!

dmitry-mozgin 2021-05-04 11:31

@vaincil thank you, but you shouldn't be jealous because I'm a beginner musician. If you have never created a music track, check a Jonas Tyroller's tutorial (www.youtube.com/watch?v=GJRMmJnpknY). It's great.

cinderblock 2021-05-12 00:15

Between the simple controls, simple graphics, and simple design, this game drew me in until I was able to get to the end. I couldn't exit without knowing what was at the end. I think this is because I knew precisely how many "levels" there would be because the game is based on a known story.

Congratulations on making a game in an engine not designed for games!