FoonLudum Dare ExplorerLD48 → DeBlockhas

DeBlockhas

By sode

View on ldjam.com

CategoryRankScoreCount
Overall8472.6731
Fun7862.6731
Innovation8632.2431
Theme7293.0331
Graphics8741.8931
Audio5242.9831
Humor3432.7229
Mood7272.7128

Comments

pixelportalz 2021-04-26 04:56

Love the graphics!! Any chance of a web or linux build?

lakshyaisagod 2021-04-26 05:03

TODO: review game

emanvidmaker 2021-04-26 05:14

I like it, but the block spawning patterns can be frustrating at times

sode 2021-04-26 05:14

@pixelportalz if you have python installed on linux you can run it there as I included the source code with the download.

bassilij 2021-04-26 06:00

Fun game)

valid 2021-04-26 06:25

Good work!

jk5000 2021-04-26 06:47

Simple and pretty fun. I especially liked the voice over.

monkosum 2021-04-26 06:49

My biggest problem is that the block placement can be either really ease to dodge or nearly impossible. The sound design feels nice, it sounds like these blocks are breaking like glass when they hit the top of the room.

the-g 2021-04-26 17:06

Very nice!

antonishig 2021-04-27 13:54

Really nice. Maybe consider making your block move continuously.

About linux play: works perfectly, but I had to rename a couple files (due to Uppercase)

Congrats on not using an engine! Great work!!

sode 2021-04-27 14:02

@antonishig at first it was moving continously but that made the game way harder so that is why I didn't keep i and used the grid system that is still in the game. For linux my distro (parrot OS) ran it fine even with uppercase letters

antonishig 2021-04-27 14:15

@sode I see! I checked back error log: line 13, 'point.wav' is the problem (the file is Uppercase, the string lower), I am on arch. (just to provide you the whole issue details)

foursay 2021-04-27 15:58

Good one lol why the start scene voiceover just catch the rhythm beats that's so funny lol! Nice Game!

kirbloid 2021-04-27 22:30

Good job hitting the theme of depth, I found the music catchy and had a good time trying to beat my score.

nyanpierre 2021-04-28 21:35

good job ! Your video is cool

kszaku 2021-04-28 21:38

Cool game, however movement felt kinda... janky? Precise corrections to my course were impossible, because my cube moved, like it was glued to a grid. It could be improved on, and you definitely should do just that.

quinn-patrick 2021-04-28 21:46

It's cool that you had your voice in it, although it was a little quiet and hard to hear over the music. Also, the sound effect for the obstacles leaving the screen is like breaking glass or something and doesn't sound good to me (why even have a sound for that?). Also, it eventually just becomes impossible when the blocks start coming to too frequently to possibly dodge. I've gotta give you props, though, for doing this without an engine. That's something that I know I couldn't do.

sode 2021-04-29 05:03

@quinn-patrick the sound effect is just something I kept from at the start of the jam when the game was very different and the same is with the movement as I kept it the same from my strategy game idea so @kszaku that is why it doesn’t feel quite right it’s because it isn’t

sinusquell 2021-04-29 14:44

Nice Job! I noticed that the game just turn off (maybe it's a crash?) when I get out of the visible area. It was pretty fun though!

sode 2021-04-29 16:05

@sinusquell quick question what is your screen resolution?

sinusquell 2021-04-29 18:16

@Sode 1920x1080

v0idpointer 2021-04-29 22:01

Simple, yet fun and hard game. I really like that you recorded voice lines, that's something I haven't seen in many LD entries. The white background is a bit bad when playing late at night lmao. Other then that, nice game. Good job!

mrosegreen 2021-05-01 11:44

Challenging game that I found pretty addictive!

Sometimes I thought that the block placement was a bit unforgiving, as there were no real avenues to avoid them. Also, a high score counter would have kept me playing even longer.

Love the voice clips - made the game feel more unique.

Overall, great job! :)

sode 2021-05-01 13:30

@mrosegreen there is a depth counter and I had a problem where the game is stupidly hard on lower resolutions and trivialy easy on higher resolutions (I tested 1440p 1080p 900x1400(on mac witch doesn't allow fullscreen so a bit less tall around 830) and 768p)

tris250 2021-05-03 13:21

Very fun little game, the graphics are simple and the music excellent.

tris250 2021-05-09 16:22

My antimalware is alarmed, is that normal?malwarebytes.PNG

sode 2021-05-11 04:47

@tris250 No the game doesn't incude anything that should trigger antimalware. The only thing I can think of is that it imports sys and os witch you don't need so you can go and delete that line or I can give you a more compressed version if you have python on your computer

dock-frankenstein 2021-05-11 06:06

Good game, would be fun on a phone. The difficulty is good, since it's not too boring at the start. Audio isn't that good since that beeping if it's used too fast, then it sounds bad (scared me the first time).

meep 2021-05-11 06:24

Neat little fall down-like game :) Like others have already mentioned, the main thing that stood out was how the player's movement was very discretized, while the obstacles had a finer resolution. This could be tweaked to give the player more fine-grained movement, or snap the enemies to a similar grid-like placement (e.g, by rounding their x-coords).

secretjuice 2021-05-11 18:34

This is a really great attempt at working outside an engine on a game. I've only done it once and it took me about a whole week to make something of similar scope lol.

As others have pointed out, it would be great if the obsiticles would be snapped to the grid the same way the player is. It would make it much easier to judge whether you'll hit or miss an obstacle.

Here's where we played it on stream: https://www.twitch.tv/videos/1018587431 starting at about 2:00:30ish.

anchorlight 2021-05-18 09:05

This entry just screams "Ludum Dare" in all the best ways. You decided to do something completely different with no promise of good results or actual benefits, simply because it might be a challenge. You narrated the intro yourself, the graphics are squares and color values... it just has that programmer feel, everything is so hand-crafted and I love it.

I wouldn't dare take a risk like this, as I barely reached the finish line even _with_ some industry-standard tools in my belt. Yet, you pulled it off, and the game ended up being just fine! It's a simple arcade title with a nice little tune to go along with it, and everything just kinda works as intended.

As for criticism, the bad-block placement feels a little too random and uncontrollable for the precise player movement, and that might need a little more fine tuning. I also feel like the music could use a little touching up here and there as some chords hit me the wrong way, but I'm just nitpicking at this point.

Great work!