ehtd 2021-04-26 18:56
We named our game the same!
Foon → Ludum Dare Explorer → LD48 → The Pit
By buzzybee
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.04 | 13 | ||
| Fun | 3.04 | 13 | ||
| Innovation | 3.04 | 13 | ||
| Theme | 2.86 | 13 | ||
| Graphics | 2.36 | 13 | ||
| Audio | 2.60 | 12 | ||
| Mood | 2.81 | 13 |
We named our game the same!
Your HTML5 link leads to the itch.io page but there is no WebGL version on it.
fairly simple but an interesting mechanic. felt a bit fiddly to the point where doing the postgame masocore platformer levels was too frustrating to attempt. maybe think about slowing the gameplay down a bit?
Nice idea for a platformer. I'm just really bad at it lol It was hard to know which points you would grapple too. It seems like it just grapples to the nearest one? I'm not sure. Maybe give the player a bit more control over where they grapple.
Nice platformer, I liked the grappling hook mechanic. The fact that you can use any grappling point was not clear at first... but once I got it, it was cool! There could have been some more puzzles using different points on the screen (and not only the closest one). The "left" side was too hard for me...
Neat little game, I really like the grapple mechanic. Being able to grapple from anywhere opens up some interesting level ideas that are super unique. The indicator in the post jam version is definitely a great addition. Nice work!
Cool game! Interesting mechanic with the grapple and stuff. Also the bonus levels are reeeeally difficult!
I really like the grappling idea, but it's frustrating to have to point the mouse near a grapping point, while still moving and jumping with the keyboard.
I'd suggest making a grapple key like E or SHIFT, CTRL, etc. And just have it target the nearest grapping point to the character. Or if the idea is to choose where to grapple to, maybe making a selection icon/border around the grapple you're selecting and TAB, or SHIFT+TAB etc to shuffle through the selections.
Great fun concept, cool music (although music is a bit too loud). Nice work!
The first series of screens serves as a good tutorial. I understood quickly the mechanics.
Then the hardcore part... I had to find the invisible borders between the hooks so I can switch between them quickly. It was hard but I had fun. I got the medal.
Neat little platformer. The grappling hook concept was cool. I liked the guy at the end who offers you a medal.
The platforming is smooth and bug-free, which is good. Many LD platformers suffer from being too floaty, but I think this may have gone a bit too far in the other direction - you fall like a brick, which gives you some *very* narrow windows to act in.
I still don't quite understand the logic of which grappling hook you grab on to when you click. Since the grapple button was on the mouse, I assumed you'd grapple to whichever hook your mouse was aiming at, but sometimes I'd be aiming right at one and he'd go to another.
The hard levels are really tough, and in a bit of a frustrating way. Too many maneuvers felt nearly frame-perfect or pixel-perfect which made the levels feel a bit tedious to me moreso than challenging. I did get to the green portal at the end of the stages to the left, but mostly because of sunk cost fallacy. That last level had me pulling my hair out.
One thing that made it trickier than it needed to be was the way that grappling hooks make you move faster the further you are away from them - so in some areas I'd rocket across the screen unexpectedly fast right into a spike and there was only a tiny little window in which to let go. A maximum movement speed would make this less stressful.