pixscope 2019-05-01 20:25
Wow, good job !
Foon → Ludum Dare Explorer → LD44 → Altar
By Orange_Grunge, alexascher and ingi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 745 | 3.25 | 22 | |
| Fun | 874 | 2.90 | 22 | |
| Innovation | 944 | 2.65 | 22 | |
| Theme | 889 | 2.92 | 22 | |
| Graphics | 466 | 3.67 | 22 | |
| Audio | 700 | 1.76 | 19 | |
| Humor | 798 | 2.35 | 19 | |
| Mood | 893 | 2.85 | 22 |
Wow, good job !
WOW! I really like this game, I'm glad I gave it a shot! Really enjoyed playing it. The controls are cool, just a tad bit too slidy for me, maybe work on that if you even play to continue working post-LD at all :) The graphics and setting is beautiful and looks great! The hitting was kiiiinda weird, as in I wasnt sure when I even dealt damage, maybe a little indicator, like a red overlay would help with that?
Overall a really great job and I can just recommend you use more images for your LD post. I think another post with a gameplay gif or really just more screenshots from ingame would work wonders, I think you'd get much more views this way :)
Arts are very polished, really great job. I'm really impressed by all the contents you provided in your game within such short time. I also enjoyed the way you use the them, that's original !
Interesting game ! The graphics are really nice, and the gameplay fits the theme. I liked that you have to sacrifice your life in an altar to gain the money looted on enemies. It would have been nice to have more feedback when the player hits the enemies or looses health. Congrats to the team for this entry !
Very polished for a jam game! Loved the different amount of enemies introduced in the game, mechanics worked pretty well, my biggest problem was that I didn't understand where to get more arrows, as I ran out of them really quickly.
Surprisingly well executed for a 3-day jam, well done! As said by @fatpenguin, try doing more publising for your game - you could reach a larger audience.
Interesting take on the theme. The graphics are great. Unfortunately, I did not like the gameplay. The movement feels off to me. the player doesn't stop when you stop the input which makes the movement slippery.
I also felt that the melee knockback was too much. But it did give me the feel that I was squatting at bugs to escape. So it actually works in the favor of the game.
Level design is good. I like the enemy variety. It took me some time to figure out that I had to attack some enemies sideways to damage them. It's a good idea but I think the lack of visual or audio indicators to denote whether or not an enemy took damage. The same goes for the player when he takes damage.
I think the main problem is the game 'feel'. The game is very polished in several areas but the controls make it hard to play. But considering this was made in three days, good job nonetheless.
Wow, very good.
Nice, just a few more little teaks to polish it off and that's all it needed. Sound didn't work for me if it had any, and that would have been a biggy. As others mentioned, the movement is a bit off which makes the characters all glide around as if they are hover crafts. All in all though pretty solid, it was fun, I think either adding health bars or reducing the bugs health so they die faster would help as well. The art was great and the menu was good, honestly our game had a similar "purchasing" mechanic for skills and we tied it to the theme through story, so I don't feel like you were as far off there as you think.
Wow, you have three Alexanders in the team? So it's an AAA game. :sweat_smile:
I like the visual, the main character looks good and the environment too. The movement of the main character is a bit strange, it would be better if he moved slower. At melee attack sometimes I do not know if I hit a bug. It would also be good for melee combat if the little bugs had an attack animation so that the player could avoid their attack.
I don't know if this is not a problem on my side, but I really miss audio in the game. I think Audio is an important element for creating the atmosphere, therefore I would definitely put it in your next contribution to ludum dare.
Really nice graphics. I liked the ancient Egyptian trappings.
I think the lack of response when you hit an enemy (other than death) made it frustrating for me to gauge whether I was even causing damage. With the amount of health these enemies seemed to have, that was annoying.
The mechanics were alright. Kill enemies to get coin to get upgrades. I didn't feel like the implementation of the theme really stood out to me.
Good job with the graphics! Just a question.. did it HAVE to be insects? :P
looks very frenetic for my style I found the proposal of the game very well congratulations.
I find the concept very interesting! Would have loved a bit of introduction inside the game but I understand that the time was short. The graphics are very polished even if the character is a bit akward to watch. The great animation of the insects makes up for it! I found it a bit hard to play, mostly because you need to hit enemies many times and you don't get a clear feedback on their health. A pretty solid entry anyway!