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Eclipse - Chip Hunt
Eclipse - Chip Hunt
By toxichouse
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1013 | 3.57 | 36 | |
| Fun | 1155 | 3.35 | 36 | |
| Innovation | 1117 | 3.33 | 36 | |
| Theme | 1088 | 3.72 | 36 | |
| Graphics | 1523 | 3.39 | 36 | |
| Audio | 1271 | 2.98 | 35 | |
| Humor | 1612 | 2.48 | 32 | |
| Mood | 449 | 3.82 | 36 | |
Comments
rea
2020-04-21 02:10
Satisfyingly slippery controls, if that's even a thing. I also liked that adding chips made your oxygen supply increase—I just wish it was a bigger map, so that mattered more. Pretty cool, and seems like a fun base for a bigger game.
brenan
2020-04-21 02:23
Fun and anxiety inducing at the same time. The last chip was hard to find as there was no red light on it. Nice game !
elio
2020-04-21 02:23
I Like the look of the spaceman :D, keep the hard work
jungle
2020-04-21 02:24
I agree with @rea, it is a good base for a bigger game. I was able to collect all 8 chips and repair my spaceship. It is an adicting gameplay.
timothy
2020-04-21 14:49
The atmosphere of the game was great. I felt very tense drifting into the void trying to find another oxygen supply. After collecting five parts the game ended. I'm not sure if I won't or last but it gave me the option to play again. Overall this game was good and it definitely fits the theme.
This is super eerie to play... nice job!
I like atmosphere. More inertia in controls would increase the challenge. Graphic are lacking some stars in background, maybe some debris flying around.
Good smooth controls. I like how the atmosphere is very fitting.
@rea @jungle @timothy @Elio @pandapear Thanks for the Feedback!
If you look in the source code, there is some assets that are missing in the game (including Rocks, Wrecks and some sound effects). Cut doe to time, i planned the final map to be much bigger!
I'm thinking about expanding the game after the Jam ends. Have any tips?
@toxichouse I think it would be a lot of fun to maybe add notes detailing how the crash happened. It would really add to the atmosphere!
learus
2020-04-21 21:27
Pros -> Good base, with an excellent atmosphere, nice graphics and nice-feeling controls. Cons -> Too easy. This game would very much benefit from difficulty, since the particular theme (alone in space) can be so frightening and anxiety inducing. Maybe have less corpses, or maybe you can only use them once for oxygen. Didn't get why the parts you needed to repair your ship gave you oxygen, but that is an unimportant issue. I am just curious :P Overall a fun game. Good job!
rea
2020-04-22 02:07
@toxichouse some sort of enemy or obstacle that guards further from the ship might be a fun mechanic. More upgrades for your suit that you have to find or craft with something besides chips could be fun too, as some way of adding more progression to the game. Different "biomes" would be interesting in a larger map too. Maybe like an asteroid belt that requires careful navigation but rewards with crafting material. Or gas clouds that make the radar range much shorter, etc. With a bigger map you can balance the survival aspect with the exploration genre. If you've ever played Outer Wilds, it has a lot of cool space exploration aspects for inspiration. Especially if you eventually want to add celestial body mechanics.
mailman
2020-04-22 18:17
It felt polished as far as the controls, graphics, and sound. The lighting did a great job making me feel alone in space. Felt a bit easy though and not much to worry about. Possibly less oxygen or some sort of enemy would keep it from feeling like a cake walk. I enjoyed it though!
The game still has a lot of potential, but in this state it feels a little bit too easy. This is your first jam and you should be proud to have a game finished for others to play :smile:! The atmosphere was good and the movement of the player was also nice. Just some piece of advice: if you have anybody to test your game before you submit it, you will get lots of information on what could be worked on (I've had my sister play my game, and she told me what was bothering her during gameplay). That way you can build game difficulty with more precision. Otherwise, the game left a nice little experience on me :smile:!
niconeko
2020-05-01 04:41
Nice game! I think ambient music would add to the atmosphere, but other than that very clear and simple game! i love the mood it creates.
fables
2020-05-01 11:22
Nice controls, nice graphics with having to get close to things to see them as well.
As said above, having rocks etc would be a nice addition to have to avoid them, so I look forward to your updated version if you carry this on :)
Had fun playing your game, well done!
solah
2020-05-02 08:22
I love the mood of your game!
It might just lack of challenge and surprises, but overall I really enjoyed wandering in space, trying to save myself, well done!
That was a fun game! Like other's said, it's like this really polished great prototype that can be built into something bigger! I really liked floating around while not knowing where I was and trying to get from one safe spot to the next, while trying to find the chips, that was very exciting and the mood was spot on! :) It was very fun floating around in space and I liked the little floating "inaccuracy" of movement that made the hovering in space experience more realistic :) I didn't notice any bugs or something like that. very good job for a gamejam!
If you wanna continue to work on this, which I think would be a good idea, here's some input from me, what I think would be cool, hopefully it's not annoying, so bear with me :D - add any sort of input for certain actions (visually or with a sound), especially refilling your oxygen tank, at first I was desperately hitting my space button while apparently "nothing" happened - until I checked my oxygen bar, and then felt like an idiot, lol. Games in space inevitably make you think you're gonna die of asphixiation soon, so give that player a little bit of that sweet, sweet feeling of relief, haha. (Sooo much games have limited oxygen implemented in them :O)
- add info in the background, just floating meteors etc, to give the player a kind of feeling where you're going - just seemsless little background stuff because if there's no objects to interact with you kind of lose track y'know?, I once worked on an LD game that was set in space too, found this superold tutorial to be very helpful, and efficient, as it makes use of a lot of Photoshop functions that give you an outcome real quick, and you can tweak it to your liking (probably darker in your case, as you have that "deep space" setting) https:// www.youtube.com/watch?v=czhJfC1SuU0&t=310s (remove the space, before www, for some reason embedding didn't work?) FTL is also a great game inspiration on space backgrounds if you wanna go more into the pixel art direction :)
- add structures made out of meteors in the layer where the action is, like make the player having to float around those (because if you crash against them with a fast speed you loose HP or something)
- add enemies/harmful obstacles, I think it would be a cool challenge if the player has to float around those and carfeu manouvering around those :) Maybe he has to hide behind a meteor and wait for the right moment the enemy doesn't look in his direction to get that longed for chip? Meanwhile ofc he's losing valuable oxygen :O
- maybe make the ship able to move for a bit towards your goal (like.. for example speaking of 2D Space, the spaceship is in the upper right corner, and you have to get to a portal or something in the lower left corner, but the fuel only lasts for a fraction of the way - maybe you can add a cool spaceship mechanic this way? :)
Again, really great achievement, congrats on finishing your lovely game! :)