kaimon 2023-10-02 10:15
Fun game, the game loop was fun to play and you managed to make it more difficult that's nice !
Foon → Ludum Dare Explorer → LD54 → Depot Mania
By bernhard
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 110 | 3.81 | 21 | |
| Fun | 57 | 3.97 | 21 | |
| Innovation | 133 | 3.60 | 21 | |
| Theme | 89 | 4.05 | 21 | |
| Graphics | 193 | 3.44 | 21 | |
| Audio | 138 | 3.38 | 20 | |
| Humor | 102 | 3.18 | 18 | |
| Mood | 155 | 3.41 | 19 |
Fun game, the game loop was fun to play and you managed to make it more difficult that's nice !
Gameplay is quite fun and I liked the movement! Fun game!
neat.jpeg
Finished the objective and played until I got a 444 score. Neat game. I liked the simple art on the boxes. So much chaos with grabbing and pushing the stuff around. I managed to get the start combo thingy for a couple of the items but then it got too crowded to properly line up the items. The gameplay was really enjoyable. Good stuff. Well done!
Even if I handle items haphazardly, corrections allow them to fit nicely onto the grid. The ability to hold multiple items at once, along with other meticulous adjustments, make the controls feel very smooth. Playing it feels incredibly satisfying and I've become quite addicted to it!
I love the sensation of suddenly becoming busy.
Very fun game! I thought the controls were kinda wonky at the beginning, but once I got used to them, they are actually pretty great and it feels very satisfying, especially when blocks snap into their place on their own. Well done, I had a lot of fun here!
i kinda liked pushing around items and watching them got stuck in corner without ability to move it further
This is an actually fun match 3 game that innovates on the idea and doesn't copy everything else. Its engaging and though I think it starts off a little slow, the movement is tricky enough to keep you from dominating early on. I quickly just had a big mess of random types of items in the back and was only working with the ones coming out but only because I kept picking them up and flinging them everywhere, pushing all the boxes out of the way. I think that is pretty genius actually, the fact that the boxes collide with each other, making the player really think about how to move by using the strafe button. I could actually see this being a really competitive game in a Tetris sense. Great job.
The stupid physics make it really easy to mess things up, but that is okay since you still can progress in a messy state, and this is fun.
Finished the game, and became kind of relaxing to just sort things. The collision adds to the craziness of the game as well with all the stuff going on. My main criticism is that it doesn't seem to get any harder in any way, just less satisfying as you start making less completions but the space given feels like more than enough for the few extra pieces you start getting.
Definitely one of my favorite compo games so far. Feels very inspired by Wilmot's Warehouse with the visuals, but is much more chaotic! I feel like a simple thing that might have been fun to add is a sort of "deliver now!" button so the player could choose to make it more chaotic if they wanted by just spamming deliveries haha. Would probably break things though.
Overall great job!
simple, nice, chill. Nice. While the chillness was highness, some sort of difficulty slider would be nice to see in the future etc. idk, good job, great work for a LD.
Well that's certainly a playful approach to grid-based gameplay. I like it :D