No Pockets by QaynDecim 2023-10-01T23:28:37Z
Fun! Beating it took some strategy. I really like the visual style. Some things could be better communicated, though; as far as I could tell there was no indication what action an enemy takes.
Foon → Ludum Dare Explorer → Users → a14
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Scissor Knight | compo | 2.00 | 2.50 | 4.00 | 4.50 | 2.00 | 2.00 | 3.50 | 3.00 |
Fun! Beating it took some strategy. I really like the visual style. Some things could be better communicated, though; as far as I could tell there was no indication what action an enemy takes.
Lots of fun! The second-to-last took me quite some time to solve. I like how each level is two puzzles in one (make a sokoban then solve a sokoban). Works great with the theme!
I like it! Like if "password game" was on a 2d grid instead of a textbox. Is there a name for this type of rules-following puzzle? I managed to beat it (not sure if I found every possible solution, there are a couple of swaps I can make from a solved state that keep it solved), but twice I ran into a bug where a fruit got deleted from the grid, which made me want to restart the game, but I couldn't find a way to do that without opening a new browser window.