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Wide Berth
Wide Berth
By anthony-katona
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.78 | 16 | |
| Fun | | 2.71 | 16 | |
| Innovation | | 2.67 | 16 | |
| Theme | | 3.10 | 16 | |
| Mood | | 3.35 | 16 | |
Comments
4gb download is a bit big for a GJ, but its probably just unreal being a heavy engine compared to Unity and the like. I played a bit and liked the concept and atmosphere. Would be nice to highlight the keys you need to progress, becuase it took me some time to understand those objects were collectables. There is def some potential here, keep up the good work!
eliyud
2023-10-04 15:24
Sorry, but 4gb to a JAM project is somewhat inappropriate. I really like the prints, but 4gb don't feet in a limited space!
coro-yy
2023-10-04 15:45
I'm with the other testers. 4GB is a bit too much, especially for such a small and simple game. I liked the idea of it, but would've prefered if the items also spawned randomly inside the room and not just the edges, which makes it way too easy. But you kinda managed to make the theme work.
Nice use of the theme.
I really like the conceptual art vision here. I would love to see the visual style evolved further.
The creepy mansion music theme really fit.
Interesting interpretation of the theme here. I really liked the lighting in the game and the concept is solid. The music is really well-chosen and fits the mysterious atmosphere. The graphics on the other hand is not so well-chosen - you have like a mishmash of three different styles there, and they do not gel together well., but rather create a bit of a mess.
The core loop is enjoyable and finding what you need is challenging. I wish there was more background to the story. I'd love to know who my character is and why is he stuck in this dark space. Why he has to gather all those things and why those things? Maybe in some pop-up with a bit of info when you pick up an item. That would add a lot to the atmosphere.
I think enemies are too "unfair" though. They move very fast and, as you don't see them in the dark, it sometimes feels impossible to avoid them. Also, the well-lit area didn't seem to be as safe as promised :laughing: - when I was hanging around in there for a longer time, the enemies came anyway.
I think you have an interesting concept here that can be built upon.
ellaris
2023-10-07 10:13
- Way too big, and pretty short. - The enemies seemed to flash all over the place, it was hard to see them when they were standing, but this made it annoying. - The visibility was too low, I basically went through the game blind.
zeias
2023-10-20 17:08
Big game but interesting!