bulba 2024-04-17 20:37
Nice sound design. City looks and feels alive. Nice voicelines
Foon → Ludum Dare Explorer → LD55 → The Kings Summoning Man
By d3kryption
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 805 | 3.38 | 32 | |
| Fun | 856 | 3.16 | 32 | |
| Innovation | 875 | 3.05 | 32 | |
| Theme | 747 | 3.46 | 32 | |
| Humor | 357 | 3.43 | 32 | |
| Mood | 780 | 3.38 | 32 |
Nice sound design. City looks and feels alive. Nice voicelines
The gameplay mechanics in this game are so intuitive! It’s like the controls become an extension of your own instincts. Plus, the art style adds a unique flair that keeps you engaged throughout. Definitely a gem worth exploring!
Great looking city.
This game is so creative! Albeit a bit repetitive, but very well thought and well made considering you did it alone! Consider me very impressed.
Very fun! A bit repetitive after the first level, but the cards do help with that.
Wow... I'm really interested in how you will continue to develop this game. Very creative approach to the idea))
Damn... Cinematics, Voice over, Graphism, Cards (I really like card games)
This is pretty impressive! Well done!
The game is very relaxing, the dialogues, sounds, models, gameplay. great job
Very nice, Excellent looking as always excellent enough to get my pc in tears. Great Job Man :)
Everything looks gorgeous and polished. The voxel characters looks really expressive in the cutscenes. So many things can be built upon the current state of the game.
Funny and unique take on the theme! The card modifiers are a neat idea. Not a fan of using AI voices though.
It's super nice to see cut-scenes in a LD submission, the dialogue adds a lot to the immersion. I'm not exactly sure how the cards affect the gameplay -- I was almost expecting a Pokemon encounter but with deck-building cards at some point. I did run into a bug where the person I was supposed to summon got stuck in a crowd of people and wouldn't/couldn't follow me back to the gate.
I can see a future version of this game as perhaps a puzzle variety? Where the trip to the person summoned, as well as the return with them, has more obstacles to consider (like guards, angry villagers, or an unexpected fruit-stand-spill). I used to play a lot of Zelda growing up, and the levels where you as Link had to escort Zelda through a dungeon (where she would stop moving upon seeing any rats), are a great example of an interesting way of puzzling through an escort duty of sorts.
Great job on the submission!
Whoops LD stopped responding and posted this 3 times :s sorry!
This one surely has the most humorous take on the theme thus far :D
There was not much to play though, and I kind of dislike the AI generated voice lines. I would have stuck with just text, as it at least can be read with a consistent voice (inside one's head). But that's just me.
The style is quite coherent and vibrant. I could imaging playing something along these lines, if there was more engaging gameplay mechanics involved.
Good job for 72 hours effort! :)
Nice games, you can't even believe it that this is a game jam submission. The voice line (not sure AI generated or pre-made) is funny, really impressive about the scene and others as well. One bug that I cannot reproduce is I talked to the one I need to summon, but he does not follow me.
Super cool! Great to hear voice acting in a game jam game!