SumMon - A Summoner's Monster Pet Shop by Rowdy3 2024-04-25T01:26:36Z
Pretty fun gameplay loop. Could be really interesting if it had more time to be fleshed out.
Foon → Ludum Dare Explorer → Users → Arman
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Summoner's Siege | jam | 538 | 3.60 | 3.65 | 3.50 | 3.94 | 4.00 | 3.47 |
Pretty fun gameplay loop. Could be really interesting if it had more time to be fleshed out.
What a fun game! The constant consumption and death really fits into the whole ecosystem aesthetic of the game. It took a while to get the hang of, but I'm really enjoying it now that I'm starting to understand. I don't know how other people think it's chill though, it feels kind of stressful to me (not that that's necessarily bad). My only complaints are the board felt a bit cramped, and I wish there was a high score system.
Very polished, especially considering the time constraints. Pretty fun overall and very charming. The crafting aspect is cool but it could use a bit more depth. Also, the theme could have been a bigger aspect of the game.
Really love the art-style. Fun little game, but kind of simple. I also noticed the camera shake and FPS issues that others were talking about.
Amazing atmosphere. The take on the theme is pretty clever. I do wish the gameplay had a bit more depth though.
Did not except to see a typing game, but it's actually a very clever way of making you feel like you are summoning. The simplistic art style is also pretty good. I also like that on the easier words you have to be patient with the souls and wait for them to get into the area, as it added an interesting aspect to the challenge.
Pretty fun game with very cute art. I like that you can use either the tones or the visuals to memorize the patterns. Also, seeing the slime build up over the floor as things got harder really added to the intensity.
Very satisfying gameplay! My only complaints are I wish there was a bit more strategy involved, and it could be a bit more optimized.
This game has a very fun vibe! I ended up getting attached to my glorbles once they lasted long enough. My only complaint is that I wish there was a bit more depth.
I enjoyed the game, but I was unable to complete it. After getting the evidence/testimony and winning the fight I just die a couple seconds later. I think maybe I'm getting hit at the same time I kill him, and for some reason it doesn't register until later? IDK it's kind of unclear.
Nice game. I like the small details y'all put into the environment. It gives the game some more charm. The gameplay loop was fun. It was especially interesting because you start to learn the patterns after a bit, which feels really good. That being said, wish that the game ramped up in difficulty a bit more. Even pretty far along, I never really felt under that much pressure to remember or look up a summon, and I ended up just intentionally losing at 99 because it felt more like a game of endurance than skill at that point.
What a charming game! Good idea keeping the scope small for your first game.