Foon → Ludum Dare Explorer → LD55 → Summoner's Siege

Summoner's Siege

By arman and nubcaik

Percentile
CategoryRankScoreCountLD55Ever
Overall5383.612156.671.6
Fun3953.662168.281.4
Innovation4343.502162.972.0
Theme3643.952170.781.4
Graphics3624.002167.780.0
Audio4373.471948.967.3

Comments

pimeko 2024-04-16 19:22 ♥ 0

Really cool concept, and absolutely loved the art style blending 2D in a 3D environment! Best strat: holding the snowman above you at all times haha Good job!

derllie 2024-04-17 11:30 ♥ 0

i really like that you did your game like this, so unusual!

osvaldo 2024-04-17 11:36 ♥ 0

Loved this concept, it is unusual yet gives a familiar feeling of nostalgia thanks to the aesthetics. Is this a Godot game?

nubcaik 2024-04-17 18:22 ♥ 0

@osvaldo Thanks for the feedback! Yes the game was made with Godot 4.2.1

joshua-miller-pio 2024-04-18 16:55 ♥ 0

Loved the game an concept the graphics were really awesome really gave a super paper mario vibe

seanmercer 2024-04-18 17:00 ♥ 0

Your game works really well! Everything goes together and makes sense. My favorite is the jump animation :)

thomaszane 2024-04-21 05:29 ♥ 0

Really fun game with unique graphics. I really enjoyed playing this game.

boroboro 2024-04-21 07:26 ♥ 0

Fun concept, had a lot of fun with the game. I do think the summons are a bit too squishy though, I ended up just running around with a wizard on my head as everything I placed down would just die too quick, even the tanky summon.

ravernt 2024-04-21 11:14 ♥ 0

Nice game! The concept unique, but like others mentioned, summons are too squishy. Still, it was fun, so great job!

josang1567 2024-05-02 08:32 ♥ 0

Good game, amazing sprites

stephen-kyranakis 2024-05-03 06:17 ♥ 0

I really enjoyed the premise of having to get money during the runs to buy summons to help in future runs. I also thought the mana pool was a really interesting idea--I don't think I've ever seen a game present an opportunity cost of spending time in the shop, so that was neat. I do think the summon preview screen was a little confusing, since my summons tended to be bunched up in the shop, so it was hard to see from that thumbnail what I was summoning. Lastly, I absolutely loved the very unique-looking art style and the little sound of the character jumping. Well done!

nardandas 2024-05-03 08:26 ♥ 0

I really liked the art style! I found the gameplay a bit clumsy with the controls, the set of inputs for pulling out the summon menu and finally summoning didn't feel smooth on the keyboard. I thought the mobile tower defense stuff was really cool overall!