david-sheffield 2025-10-06 01:03
Love this concept! Some of the text is hard to read color-wise
Foon → Ludum Dare Explorer → LD58 → Flight Terminal Assistant
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 205 | 2.64 | 23 | |
| Fun | 201 | 2.45 | 22 | |
| Innovation | 155 | 2.92 | 22 | |
| Theme | 209 | 2.10 | 21 | |
| Graphics | 205 | 2.17 | 22 | |
| Audio | 157 | 2.50 | 22 | |
| Humor | 163 | 2.10 | 17 | |
| Mood | 174 | 2.71 | 21 |
Love this concept! Some of the text is hard to read color-wise
I did not expect to be playing a recreation of flight check-in from 1990, very novel. The sound effects were very accurate and I expect the UI on the computer is too. Of course I gave everyone seats in first class. Nice credits page too.
It took me a minute to figure out how to get it back to the customer but I think that's less on you and more on me for not trying something obvious. It was nice to play something pretty out there for a minute and I got into a rhythm after a bit. An interesting little idea and I did feel like I had to get my 9-5 done workin in the 90's haha.
Not sure if I was doing something wrong but sometimes I would not get any alternatives for the flights. Is that expected?
Captura desde 2025-10-06 21-28-16.png Captura desde 2025-10-06 21-28-25.png
I only did 2 days so I am not sure if I missed anything but I liked what I played. Pretty original :slight_smile:
Always impressed to see someone going the extra (flight) mile and making a game using low level languages and tools. Loved the concept, great entry!
This was a cool concept, and the printer-noise nostalgia is real. Nice work!
Seemed to work well! Definitely gave me some Papers, Please vibes. Making something with a nice game loop at such a low level is certainly impressive. Nice work!
Writing a game in C deserves huge respect!
Nice, and written in c! I was not good at it xD Screenshot 2025-10-08 235741.png Was there a way to print them a ticket when there were no flights to their original destination?
@notime4games I was a little ambitious with this game and ran out of time to get all of it done. I was actually in the process of writing code to make sure there were enough flights if you did it right, but ran out of time.
I plan on working on this game more and bring it to steam.
@torte478 Thank you boss man. I've learned a lot from Ryan: https://www.rfleury.com/p/untangling-lifetimes-the-arena-allocator
as well as Fabian : https://fabiensanglard.net/c/
They both are wonderful resources. I dropped OOP because it didn't help me much. (I've done OOP and still do it for professional work 13+ years.)
@pres2300 Yep, a little bit of that inspired it. I plan on leaning a lot more into the computer aspect of the game when I publish to steam.
The art is super cool.
At first I read Fight Chooser and was confused on what the letters stood for xD
A fellow Raylib user! Well done on putting together a web version of your build. At the end of the compo I really didn't have the energy left to do that.
Hey! I played your game on the stream, and now I am back to rate it. I just noticed the game is written in C which for me would be a huge challenge in itself, so kudos for that!
When I replayed it off stream I didn't have bugs (as usual right, live demos never work) and was able to end shifts. I saw there are stats in the end that show you how many people are happy, etc.
I think it would've been awesome if the game shown whether the person is happy with the rebooked ticket or not (even just a text above their head would work).
Other than that, as I mentioned on the stream: the main part of this game is to bring the power to the person sitting at the screen to decide the destiny of people, and this game gives it, so great job with focusing on the right thing and finishing the game in time.
I hope to play more of your games in future, and now I am super curious about what else could be built in 48 hours using C language!
Using C to write a game made myself respect.And I have subcribed you.
It looks like you are trying something quite unique. The simple style actually suits a 'programmer's' test time (hahaha). I'm not sure if I did it correctly: I first printed the ticket, then pressed the bell, and the same ticket appeared again. I gave them all to the customer, but it didn't seem to show any sign that I was right. Then I followed the comments and did some tests, and found that they were actually useful.
- Your game is similar to mine, using mouse clicks and drag-and-drop to accomplish everything. Unfortunately, we both forgot that we should actually provide some instructions (in-game) to tell them what to do.
- The minimal flight information is hidden, and if players are like I was at the beginning, they are mostly confused. "All the tickets look the same," "Why doesn't this combination have flight information," ,etc.
This is all I can think of at the moment. If you want to turn it into a game to upload on Steam, it's best to hire an artist to refine the style. Personally, I think a style similar to PEAK would be attractive enough!
*Wishing you success! *
@david-sheffield @alex-mulkerrin @threeli @island-jam-2-group-3 @indigowolf @bearcage @pres2300 @torte478 @eugenik @grid96 @cogcomp @huihang @iovorobiev @yibirabbit007
I'm excited to announce that I now have a steam store page live!!!
Wishlist now and when the final game is released you will know! And I hope you will enjoy it.
https://store.steampowered.com/app/4098800/Rebooker/