FoonLudum Dare ExplorerLD47 → Telefun

Telefun

By don-fouts, Neighbro, Korgo and Nillard

View on ldjam.com

CategoryRankScoreCount
Overall7033.5737
Fun6903.4236
Innovation614.1736
Theme3693.9835
Graphics2104.2336
Audio1
Humor694.1137
Mood6153.5736

Comments

fachscahfttf 2020-10-06 01:27

We didn't know what to expect behind the QR Code. The controls are a bit buggy, but overall this is especially fun to play in a group.

charles-viau 2020-10-06 01:34

Controls are kind of whack i cound't flip the paper to look at the info. The controls were kind of frustrating tbh.

maytch 2020-10-06 01:38

Such a unique and fun idea, very funny! I kept encountering an error which froze the game though so I wasn't able to get far.

dodidouda 2020-10-06 09:13

Funny, loved the joke haha! Had trouble getting the papers but otherwise very cool idea!

jeremia 2020-10-06 09:15

Throwing things does not work for me:

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: abort(25) at jsStackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.framework.js.gz:2:16333 stackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.framework.js.gz:2:16504 abort@https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.framework.js.gz:2:747 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[45189]:0xf56be4 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[23915]:0xb2e671 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[44557]:0xf22e0d @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[24242]:0xb51b21 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[45125]:0xf5658d unityFramework/Module.dynCall_iiiii@https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.framework.js.gz:2:449105 invoke_iiiii@https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.framework.js.gz:2:327731 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[42980]:0xede9fc @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[42427]:0xec698b @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[4233]:0x18fb1a @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[4232]:0x18fa43 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[10219]:0x3b1eae @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[10203]:0x3b0ca8 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[12411]:0x4dc6bb @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[12410]:0x4dc3d5 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[10605]:0x3dda57 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[10308]:0x3ba644 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[10308]:0x3ba659 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[10303]:0x3ba1d4 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[10296]:0x3b869b @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[45139]:0xf567bf unityFramework/Module.dynCall_v@https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.framework.js.gz:2:456696 browserIterationFunc@https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.framework.js.gz:2:167074 runIter@https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.framework.js.gz:2:170147 Browser_mainLoop_runner@https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.framework.js.gz:2:168609

fernandabatista 2020-10-06 09:32

I loved the idea about this game! I played but I always stay stuck in automated menu! Nice job guys!

jeremia 2020-10-06 09:38

I think its a cool game idea.

The thing that did not work for me was the weird controls for rotating the cards, so I can read them easily. One time the card even fell out of view, and I had to restart the game.

dudum-lare 2020-10-06 10:56

What!! I'm so impressed you managed to create a game with such production quality in just a few days. I wish you all good look and hope to see you in the next jam! :D

don-fouts 2020-10-06 14:03

Thanks for all the feedback everyone, we must have flipped a switch that we shouldn't have prior to our last build. I just double checked and can confirm there's a game breaking bug when you try to throw something. We learn something with each LD entry and I think the lesson from this is to give plenty of time for play testing. Again, we really appreciate all the feedback and will do our best to play all the games of those who tried ours out!

loren-heubert-aubry 2020-10-06 16:02

This has crazy good production quality, and I love the puzzle design. The only issue I had is that it's incredibly difficult to orient objects correctly, so I spent all my time just trying to pick up a piece of paper I knew I had the answer. Still, awesome job and disturbingly authentic!

makiyoshi 2020-10-06 19:59

Great work, the graphics look great, the audio is very well placed and juicy, and the idea of clunky physics for moving mundane objects is really creative and humorous. The game's concept is a very creative take on the theme! I gotta say I didn't go very far on the game, though, haha. The controls were pretty hard to manage (even though I assume this is intentional, it got a little frustrating at times) and the aformentioned bug forbade the throwing. But it's an impressive work for a jam nonetheless!

clode 2020-10-06 21:06

What a frustrating game. I had a great time :D. One time the phone swallowed up its buttons and i had to restart.

mohmehdi 2020-10-07 01:59

controls in web with mouse clicks is bad good game over all

griddolini 2020-10-07 03:17

Like others have said the controls are kinda crazy, i mean partially that was your goal I think for the physics goofiness but its really easy to lose stuff off the table. Great clean visuals though, everything besdes some of the physics controls feels really polished.

eugenik 2020-10-07 04:30

Nice graphics! love it, very kawaii :)

alexunz 2020-10-07 08:57

Funny concept! Love the cheesy voice acting and music. Art style is nice to look at. I did get stuck at one point after trying to enter my 5th letter of my name, i jumped the gun before the dialogue finished and I think that broke it.

etrealjunior 2020-10-07 10:41

I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection

marcusnystrand 2020-10-07 19:43

This must be one of my favorites so far! Really unique concept and well executed. Sure, the controls are a bit wonky and the collision sometimes acts up. But, it is absolutely playable and the potential is clear. Imagine playing this in VR!!

Congratulations!!

usenrame 2020-10-07 20:21

Really good graphics, but sound is laggy. In general game is interesting )

mrbamboo 2020-10-08 02:16

Fucking epic concept !

johnsensei 2020-10-08 02:18

Darn, she hung up on me. Great job. I see this as a VR game. Was that part of the design intent?

zachary-granger 2020-10-08 02:31

Great presentation and concept - it's only hitting now that being on customer service calls feels like you're in an ednless loop. I recently dealt with a car sitation that laste for months and this hit home lol.

Really funny and good idea, my only criticism is that manipulating the objects was really, really difficult. Started to feel less like a puzzle and more like a fight against the mechanics. Overall though, I had a good time and I like how clever it was!

waneck 2020-10-08 02:51

Wow. Simply wow! I can't believe you made this in 72 hours. Seriously! You've made those nightmare bank calls entertaining and funny. I'll try to remember how much fun I had with your game the next time I'm in one of these situations. Seriously, you nailed every aspect of it!

3mpty 2020-10-08 12:03

I laughed my ass off as soon as I realised what was happening, hilarious concept for a game. The physics were a bit of a pain in the ass, possibly because of browser mode, but I was able to play after some practice. Love the humor, love the graphics, I love how I got so mad I mashed the keys and actually jammed one of them in the phone, I assume that's a joke but I still laughed my ass off when it happened. Great concept and pretty good execution, I just wish the physics were a bit less hostile.