justwall-games 2018-12-04 01:42
Hey there - This is an excellent entry. It's got a lot of room and a bunch of cool puzzles. Fantastic job. I really enjoyed playing this!
Foon → Ludum Dare Explorer → LD43 → Amulet of Qayin
By maytch, Zugai89 and davekingcool
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 209 | 3.79 | 50 | |
| Fun | 315 | 3.52 | 50 | |
| Innovation | 506 | 3.16 | 50 | |
| Theme | 440 | 3.58 | 50 | |
| Graphics | 110 | 4.29 | 51 | |
| Audio | 240 | 3.55 | 49 | |
| Mood | 282 | 3.61 | 49 |
Hey there - This is an excellent entry. It's got a lot of room and a bunch of cool puzzles. Fantastic job. I really enjoyed playing this!
Very cool graphics but I don't understqnd all of the control and the feedback of these
Lovely artwork, music, and sound. The gameplay is not very innovative, but the powers system is a novel addition that works well. Decent puzzle design. Of course, if there were more time in the jam, I'd love to see more levels. All aspects of the game fit together into a coherent and polished whole, which is quite an accomplishment. Very nice submission!
P.S. The credits gave me a real laugh.
Very high quality entry, sound/gfx/level design are very cool, well done everyone. The ending gave me a laugh :D
love the whole aesthetic congratz :D
@baptiste-guerin we wanted to implement some visual feedback for the "sacrifice"/"turn to amulet" action, even if there was no mob around (the white cloud you see in the title screen) but with the time level design took up towards the end, it was not possible anymore :D
Yeah I know it's difficult, this is still a good work :)
Very fun zelda esque game. Sacrificing mechanic works well. The graphics are really cute. I like them a lot, I especially liked how you guys manage to pull that kind of cute graphics with a sacrifice theme. :)
As @justwall-games said: This game has a lot of potential! pretty great stuff!
The only thing i "really" disliked was the room with the 2 pressure plates and the wall trigger. That damn minotaur always died next to a wall so i couldn't put him on the trigger :(
interessting mechanic having to knock out the minotaur, to then use it. I like the art style. would be nice if I could walk back into a room without it resetting
It's odd, but I feel like I should like this more then I do. Something about it just feels off. I mean, the puzzles are fine and work pretty well, the art and sound is pretty good... But for some reasons I just... didn't get into it as much as I really should. I love zelda style games but something just felt wrong. Oh well. It seems like a solid entry, not sure why it didn't work on me.
Really nice pixel art! Good job with the dungeon tileset (tough perspective, I think!). Loved the puzzles and the level of polish in this one. Music was fine, got a bit repetitive in the long run but good job anyway!
@dorukh: thank you :D
@sadsmile: yeah, I had issues with that too, but that could also be part of the challenge ^^
@rasmus-clausen: we planned to save roomstate to some degree (after completing the puzzles), but it did not quite work out in the timeframe :D
@ilseroth maybe the narrative part is a bit lacking, you're just "thrown in" no explanations, no buildup, and such. Please tell us, if you find out what we're lacking^^
@toge: thanks for checking it out :D Do you two by any chance have twitter, I'd love to see more of your stuff^^ And yeah, it was a bit tough, I practiced a bit before the LD started, breaking down those kind of tilesets into individual elements :D
@zugai89 Arto is quite active with it https://twitter.com/arzi42 , but I... no. Guess I'm wasting my life away with work so I rarely have time/energy for personal projects and twitters :P
Nice graphics !! and mechanics
Good luck
Very fun
That's quite an almost perfect execution of the theme! Pixel art was on point (the light reflections on the walls were really well done, imo). I just felt that the sound made the game's mood a bit more sinister than it should - maybe. Great entry anyways!
Fun game and well done for the time constraints. I enjoyed the music, the graphics, and the puzzles. At first, I was confused that the heart came back every time I left and reentered the second screen, but then I realized that you needed a way to reset the puzzles. Nice, enjoyable entry.
@maruki, @james-dunlap: thanks for checking it out :D
Wow! Great concept, great fun! I like it.
Some really good level design out there and the art really sent me back to the SNES era and the old Zelda games. I'd say this is one of the best entries I've seen so far, good puzzles and good ideas. The loop used for the music tho was too short in my opinion. As good as it is, it gets quickly a bit annoying, which is sad because the loop was well executed and the music well made :/ The player might have been a little bit faster. Anyway, I really liked the game, good job guys :D !
@auraman: thanks a lot for the praise :D
Cool game! Good job :thumbsup:
Damn I felt like playing of my Gameboy haha, nice graphics and sounds !
Cool zelda like, graphics are cute, sound is good, really nice.
Nice little game, reminded me a lot of oldschool LoZ, especially the puzzle aspect.
Some things I wasn't a big fan of were the attack range, as sometimes it felt like the minotaur still managed to get a hit on me even as I swung. The choice of keys to use for controls were a little strange, such as Z and Y to sacrifice, X to attack, etc. I encountered an issue every so often where I would reenter a room and get stuck inside the minotaur and take damage until I died.
Overall I really liked the aesthetic and mood of the game. With some more polish you could easily expand on the concept and make a full experience!
Great visuals!
This is a perfect interpretation of the theme! I love everything about this: the art, the puzzle mechanics, the cute lil minotaur! I kinda wish there was a restart mechanic (I didn't notice one anyway), as sometimes I'd sacrifice the minotaur out of habit and get stuck ;[
@sodaraptor: yeah, there is potential to improve the combat a bit. Same goes for the controls. WASD movement is so ingrained in people's muscle memory, that it would make more sense to put misc stuff like attack etc. on arrow keys, or for example IJKL. The Z/Y alternative was my suggestion to also enable QWERTZ keyboard users (like myself) to play the game "properly". I've never got stuck "inside" an enemy. Is that specific to a certain room? @pavocado: no restart mechanic, only resetting the rooms by leaving and reentering. Are any rooms still prone to "softlock? (eg. you can get in, but not out, after sacrificing the mobs in the wrong order)
the graphics are really cool and some of the puzzles are really interesting. It was difficult for me to see the range of my sword on such a small window.
Such a fun idea! And fantastic presentation! Kudos!!
@christina-antoinette-neofotistou: such praise coming from you, means a lot, thank you :D
@zugai89 but just look at it :D <3
Beautiful Sprites **------** and excellent OST and History.
This was really good, I enjoyed playing this.
Great job! Everything about this is really polished, and the smooth transition between rooms is a particularly nice touch.
My only suggestion is to give the player more ways to recover health. I made some mistakes early on during my playthrough that left me with very little health, and I died shortly after getting the key.
@pennycook thanks for the feedback :D
We had plans for a longer dungeon with more rooms, puzzles and of course pots to regain health, but could not fully execute this concept on the last day, since implementation via "Tiled" did not work out on day one and the rooms still had to be built "in engine" by hand.
Nice job! I love the graphics. The enemies are beautiful <3