FoonLudum Dare ExplorerUsers → Zugai89

Zugai89

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201944Your life is currency👥Moneyons!jam2163.763.533.433.604.133.913.303.64
201843Sacrifices must be made👥Amulet of Qayinjam2093.793.523.163.584.293.553.61

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Zugai89

LD43 — Sacrifices must be made

Diortem by Ilseroth 2018-12-05T02:43:13Z

Pretty solid entry, only missing a BGM :D Without a minimap it's a bit confusing, but that's part of it, I guess XD Sadly the game does not give any "epilogue" and goes to Main menu upon escaping, and right out crashes when choosing to merge D:

H E R D by King Kujito 2018-12-04T01:06:08Z

The level felt a bit drawn out. One sheep got stuck inside a bush. An option to Inverse Y for the camera would have been great. Overall a cool game though :D

Room44 by arzi 2018-12-04T22:01:18Z

Really wonderful style, very enjoyable game with solid gameplay :D Totally support the suggestions for a "narrative" rating, you would top that one XD Only minor thing: if you click on the machine room after discovering the body, you are "called" to the machine room, instead of just starting the scene^^

Little Cthulhu by Impossible Realms 2018-12-04T15:04:59Z

Credits in title screen should have been white or any other contrasting color, the title BGM loop is very short. "Click to start" does not work. Also the game sadly has no health system. The last jump is probably not doable unless you have an enemy on the last block, or you cheat by jumping onto the spikes. Do the enemies have more than 1 HP? At least it takes like 3 jumps onto them to vanish (and quickly respawn) It would probably also have worked better, if the tileset was twice the size (or the player/characters half the size) It's great you have something playable and testing a new engine can increase the time it takes to get stuff done significantly. I hope instead of being disappointed, you take it as motivation to improve until next time :D

Head Spin Builder - Sacrifice Edition! by meursault 2018-12-04T02:02:37Z

Survived until day 30-something, then the game crashed upon sacrificing an idle headspinner XD (max pop 11, houses for 10). Too bad nothing regrows, but okay, that wouldn't have helped with the crash either. A very interesting concept^^

Ursa by Maksym 2018-12-05T16:54:32Z

The final track has me literally in tears ;_; It's one of the greatest entries I've seen/played so far. While the mechanics are simple and some of the animations are slightly glitchy (cub flickering white at edges) the little bits of dialogue add so much to it <3

Olympus is Falling by Charging-Llama 2018-12-04T21:32:50Z

The tridents seemed a bit big and the sword could need a bigger hitbox, else pretty solid. Maybe not the most fun game, but it's complete and I hope you learned something along the way :D

Demon Rabbit Solitaire by eva 2018-12-04T02:27:41Z

Usually solitaire sounds like a boring game, but that tiny bunny makes it so much more enjoyable XD You need to plan ahead and make sure you have a pair on your hand, before solving the whole thing. The only caveat I have is that you can't "un-choose" a card you selected for putting on the "board"^^

ISHI - Eternal Companion by Maruki 2018-12-04T16:25:07Z

The prerequesites for the endings might be off, also I don't think you can get "Spirit", unless there is a separate route for it I did not discover. Otherwise a very interesting experience :D I love this kind of style, still a game, but so focused on narrative^^

Cultist's Quest by James Dunlap 2018-12-05T02:07:12Z

Those dungeons floor felt pretty big XD I only got to like floor 4 or 5 before a rat killed me when I wasn't paying attention. It feels a bit weird, that unlike other games with keys, a specific key unlocks a specific door (it does make more sense though^^).

STAR JUNK by christina-antoinette-neofotistou 2018-12-07T12:56:25Z

Surely one of the top entries this time around :D Wonderful 8-directional sprites and simple gameplay (keybinds are always a plus). Also really like the "Continue" mechanic, makes it so much less frustrating, as long you still have some trash left. Gotta say though, they seem to have a lot of fish in space XD

Stew Souls by Austin East 2018-12-05T23:34:29Z

Pretty nice entry :D Just seems play-speed is heavily influenced by FPS ^^

Dead Pixels by Daniel Alhadeff 2018-12-04T01:33:07Z

While a really cool idea, the game has some flaws. It is hard to actually attack the enemies with the pixel particles and the reduced horizontal speed while jumping feels a bit awkward. Also enemies that are already dissolving can still hurt the player. I never got past the 2nd type of enemy, but I'm sure the concept could be developed further^^

Ghostly Getaway by Mors 2018-12-04T14:43:56Z

I didn't expect it to be this long XD I thought maybe 10 levels, but wow :D Really enjoyed playing it^^ The difficulty of the puzzles varied a lot. Most were really well crafted, others seemed complicated at first, but then the solution disregarded most of the elements around. (eg. the one where you have to die right at the start and only have fans. Or the one where there is a C shape conveyor belt with a TNT block at the bottom. The final puzzle was the hardest (like it should be) and it was the only one where I actually used the "action" on an animal XD

Downfall by Dorukh 2018-12-05T03:10:37Z

Awesome mechanics, really enjoyed this puzzle game :D Also managed to get 3 stars on all of them^^ Only tiny thing that could be improved: detect, if all cities were lost, even if the infection could still spread^^ That would save a bit of time and clicking, if you screw up (those rivers are really mean XD)

Tiny Plague by Kindred 2018-12-04T17:12:49Z

Interesting idea, sadly the game has some rng issues. The first logger could target a tree on the far end of the area for chopping and the four trips he could have in his life are reduced to 2, yielding 18 wood instead of 38. Extending his life just a bit and making sure you get 20 food and 20 wood in time for the next generation make it easier, but the start is the hardest part.^^

Pyme's Genocide by HermesEs 2018-12-10T18:55:45Z

Really cute game, love the style :D There were only very few issues: the trampoline with the penguin on the highest platform seems to have an invisible collision above it, once you shoot the penguin aside (free floating? part of the tree?). Also at some point, after playing for quite some time/dying a lot, no more tiny critters would spawn. Dying again did not fix the issue, only reloading the page did (web version).

Amulet of Qayin by Maytch 2018-12-04T13:29:07Z

@baptiste-guerin we wanted to implement some visual feedback for the "sacrifice"/"turn to amulet" action, even if there was no mob around (the white cloud you see in the title screen) but with the time level design took up towards the end, it was not possible anymore :D

Amulet of Qayin by Maytch 2018-12-04T22:10:04Z

@dorukh: thank you :D

@sadsmile: yeah, I had issues with that too, but that could also be part of the challenge ^^

@rasmus-clausen: we planned to save roomstate to some degree (after completing the puzzles), but it did not quite work out in the timeframe :D

@ilseroth maybe the narrative part is a bit lacking, you're just "thrown in" no explanations, no buildup, and such. Please tell us, if you find out what we're lacking^^

Amulet of Qayin by Maytch 2018-12-04T22:13:30Z

@toge: thanks for checking it out :D Do you two by any chance have twitter, I'd love to see more of your stuff^^ And yeah, it was a bit tough, I practiced a bit before the LD started, breaking down those kind of tilesets into individual elements :D

Amulet of Qayin by Maytch 2018-12-05T01:02:08Z

@maruki, @james-dunlap: thanks for checking it out :D

Amulet of Qayin by Maytch 2018-12-05T16:31:10Z

@auraman: thanks a lot for the praise :D

Amulet of Qayin by Maytch 2018-12-06T13:22:26Z

@sodaraptor: yeah, there is potential to improve the combat a bit. Same goes for the controls. WASD movement is so ingrained in people's muscle memory, that it would make more sense to put misc stuff like attack etc. on arrow keys, or for example IJKL. The Z/Y alternative was my suggestion to also enable QWERTZ keyboard users (like myself) to play the game "properly". I've never got stuck "inside" an enemy. Is that specific to a certain room? @pavocado: no restart mechanic, only resetting the rooms by leaving and reentering. Are any rooms still prone to "softlock? (eg. you can get in, but not out, after sacrificing the mobs in the wrong order)

Amulet of Qayin by Maytch 2018-12-07T12:51:52Z

@christina-antoinette-neofotistou: such praise coming from you, means a lot, thank you :D

Amulet of Qayin by Maytch 2018-12-16T16:55:23Z

@pennycook thanks for the feedback :D

We had plans for a longer dungeon with more rooms, puzzles and of course pots to regain health, but could not fully execute this concept on the last day, since implementation via "Tiled" did not work out on day one and the rooms still had to be built "in engine" by hand.

Birds in Space by PopDaddyGames 2018-12-14T11:46:47Z

Was pretty nice overall. I didn't really notice to boost and oxygen bar at first though XD Spotting the bubbles and distinguishing their contents was sometimes pretty hard, especially against light background. The new asteroid fields sometimes spawned a bit late and in one case an asteroid spawned right in front of me XD Solid entry for 3 days^^

Frank's Forbidden Food Factory in a Faraway Fantasy Farm by jmswrnr 2018-12-04T16:04:21Z

A game with potential :D Only thing I noticed is, that the time still runs, while you're flipping through the book XD So you try to remember recipes and what you have on your "farm" and then struggle to grab the right thing XD Also you can'T put it down again o.o "Tab" will make your arm position change back to idle, but you're still carrying whatever you picked. One wrong pick and Game Over XD Got a score of 26, probably could have reached higher, if I didn't always mix up book and pickup. Ah yeah, waiting for the time to tick down to midnight could be annoying, especially if you only get the BBQ done.

GOATWRATH by Fat cat 2018-12-13T15:23:28Z

Nice game :D Just sometimes collision seems to cause issues and you can get stuck on/glitch through walls^^"

Gift of Life by Pez 2018-12-04T01:42:15Z

Nice concept, it would probably have profited from directional sounds^^ the only minor issue I had was that "up" was not actually up in the controls on KB :D I'd also include KB control scheme in the Description up there. Took a bit to figure out what button was used to resurrect^^

Atomic Lifetime by Kaish 2018-12-13T15:51:58Z

Not bad for the first game :D Took me a bit to figure out you could also move diagonal using the implemented pathfinding. Some added features, like the random box at the end only make the puzzle harder, since you got plenty of time to finish the puzzle without it. The hardest puzzles were probably the ones with radiation areas.

King's Last Stand by Pukami 2018-12-13T14:37:04Z

​Really cute looking game. Someone else seems to be using the web version to make ad money though -.- https://gamesx2.com/game/king-s-last-stand/ Also, do you have twitter by any chance? :D​

PeonCraft - Sacrificed by Kornel Meszaros 2018-12-13T15:09:52Z

Very interesting idea :D Was fun to play^^

Pizza Cats In Space: Encounters of the Fur Kind by rabidBadgr 2018-12-04T02:17:03Z

For a first game, not too shabby :D The art might need some improvement (eg. avoiding zigzags in the outlines) and there were hardly any sounds/BGM (you probably should have opted out on the sound rating) Not sure, if there just is no second level or if the button at the end of level 1 broke^^" Good luck with further gamedev adventures^^

Hell Town by JGugino 2018-12-04T03:05:13Z

While the game seems to have been a bit out of scope for the short timeframe it reminded me a bit of those god Sims, like Black & White :D Could need some more explanation on what you were supposed to do (except randomly killing people). Also most NPCs tended to flock towards the north cliff in the progressed game. The rage of Beelzebub would not hit them, because of the trees (or roofs) protecting them.^^

Flufy Hat Co. by JustWall Games 2018-12-04T02:05:16Z

Is there a pacifist route? XD Those poor animals...

LD44 — Your life is currency

Untitled Space Game by Ellian 2019-04-30T17:16:45Z

Really well done^^ There might be a few bugs, eg. "Overshield" not adding shields once you already had hit 0 shields (and lasers of the ship in the back hitting your own ship), but really impressive for working on it alone :D There is a lot of potential tactical depth if developed further^^

Death Alley by DuzzOnDrums 2019-04-30T18:37:21Z

Looks really great and plays a bit different from your run of the mill bowling game. That also means you need a bit more skill to actually score^^

Oblation. by Maruki 2019-04-30T17:45:23Z

Maybe you shouldn't make it so hard to find your LD entries. (This page is neither directly linked, nor linked from itch, as far I can tell). I love those small games <3 They make you think about stuff :D

Seaway by Constantin 2019-04-30T16:40:39Z

Really nice and chill game :D The only issue I had were that the shop would not always register my clicks Minor improvements would probably be needed on pathfinding (the ship would sometimes do a 360 upon assigning a new target up ahead) and collision of the islands^^

Devil's Bank - Your life is currency! by Wicked 2019-04-30T19:34:24Z

Nice concept :D I'm not sure, if the game has a win condition, since you could go on forever, as long you check the rates and avoid too expensive and risky jobs. Only other thing that could improve the game would probably be a way to fast forward the text^^

Darkest Decision by pmarincak 2019-04-30T18:25:13Z

Great game, wonderful interpretation of the artstyle and the humor XD only made it to week 6 though XD

Battin' Bats by DigiGee 2019-04-30T16:12:17Z

A really great concept :D It would have been a good idea to have a kind of "tutorial level" where you can't fall off (fence) and have no boulders to get the hang of things, before going all the way. Since you can't roll backward, turning when standing still should be faster, to avoid being bombarded when you get stuck. Also sometimes bats spawn in boulders (or boulders spawn on bats?)

Pucamuc by Mors 2019-04-30T15:28:19Z

Pretty solid entry :D I'm usually not good with those kind of games, but at least I made it to the end ^^ The combination of can only jump and the bouncy blocks can lead to some frustrating moments, but that is part of the essence of such a game, right? XD

Moneyons! by Maytch 2019-04-30T08:41:54Z

@Mrpiedpiper: yeah, the player collision is probably still a bit too big ^^"

@aitalvasilev: the chain has to be under tension for the switch to work :D

Thanks for the kind words everyone^^

Moneyons! by Maytch 2019-04-30T17:22:49Z

@tomasmunro The chain of the bunny needs to be stretched for the switches to activate :D

Moneyons! by Maytch 2019-05-06T01:52:56Z

@samh it's most likely because the chain on the left bunny was not fully stretched. If the carrots end up in walls/water you can throw a moneyon on it and take over to move it at a better spot. also it's not the moneyons walking on spikes, it's you walking on spikes (the player collision is a bit bigger than it should be...)

Moneyons! by Maytch 2019-05-10T14:35:54Z

Thank you @elysiagriffin :D

Vendo by jmswrnr 2019-04-30T18:04:35Z

Really cool, sadly the game hung up at day 16 when getting out of the machine D: Also gotta keep your risks in check, which is probably the best part of the game (besides your awesome art) :D

Snek Farm by t3nshi 2019-04-30T18:51:27Z

I guess the best way to play is attempting to fill the whole field with ripe melons and then collect them all at once? XD A very interesting variation of a classic :D The trenches probably would have benefited of an auto-tiling function :D

Life's A CakeWalk by OmarM 2019-05-10T21:33:02Z

I really like those kind of puzzles. One of the first in similar fashion was "Mr. Apple". It fits the theme pretty well, is not too difficult and makes use of pretty simple rules :D Well done you two^^

About Ten Years by OddSocks 2019-04-30T12:52:02Z

Pretty cool :D I'm not sure, if there was anything supposed to happen, after that particle effect at the end, but oh well XD Just a few minor bugs: Lack of collission on a few tiles/deco The Jellybean counter was probably supposed to reset between scenes?