FoonLudum Dare ExplorerLD44 → Battin' Bats

Battin' Bats

By digigee

View on ldjam.com

CategoryRankScoreCount
Overall6873.3123
Fun4593.3823
Innovation2143.5423
Theme6953.1623
Graphics1164.2724
Audio3013.4723
Humor5172.8722
Mood6283.2222

Comments

joeyasagiri 2019-04-30 02:09

I like just about everything except the controls, extremely slippy and unresponsive tank controls don't fit all that well with an action game and sadly I couldn't enjoy the game very much because of them.

So close to being great!

faiorb 2019-04-30 03:23

The best one I saw yet. My only one problem was the camera, but it's something I could work with after some time. Aweasome!

squaredev 2019-04-30 09:10

The character looks nice and the music makes you feel the tension, but as others have said the controls don't feel very good. It takes time to even get used to them, and even then it's too easy to slip and fall. The camera control is also way too sensitive. Still a nice fun idea if you overlook these flaws.

duke 2019-04-30 09:12

I really liked the core gamepley loop and the idea behind it. But the controls are a major problem. They aren't fluid or responsive enough and the player feels like a heavy tank, especially when turning. Going fast and trying to hit the bats while jumping almost always leads to me being hit by their projectiles. Bats that are close to a ledge are a pain to hit because of the danger of falling down and losing precious hp.

In the end i just stood still and tried to shoot the projectlies back, because that worked best. Couldn't get past level 1 until i was too frustrated with the controls.

I think with a more fluid and responsive control schema, this could be really interesting. Jumping around, hitting the bats. The map layout could be a bit better the emphasize this kind of gameplay. I got stuck in the bouldes really fast and some of the bats were a little too high to hit.

Nonetheless, a solid game!

fullmontis 2019-04-30 13:22

I have to disagree with the others and say that I really liked the controls. They aren't perfect, sure, but there is the seed for something really good here. Personally I feel that if the controls are hard but fair it's a lot more fun when you can actually pull off some trick; which is the case here since it was really satisfying to hit an enemy

Only thing I miss is more aerial control, if you're making a later version of the game I'd probably give the option to change direction when jumping to give more control and tighter direction changes, and probably allow to make tighter turns on the ground.

The game got probably three times as fun when I realized that you could hit the enemy's projectile against them, which in retrospect feels obvious considering the main character's weapon. I'd probably make the projectiles look more like balls to communicate better the idea that you can hit them.

I think that you have a really nice mechanic here to play with for a larger game.

zugai89 2019-04-30 16:12

A really great concept :D It would have been a good idea to have a kind of "tutorial level" where you can't fall off (fence) and have no boulders to get the hang of things, before going all the way. Since you can't roll backward, turning when standing still should be faster, to avoid being bombarded when you get stuck. Also sometimes bats spawn in boulders (or boulders spawn on bats?)

captaindreamcast 2019-05-01 12:40

The times where it really works are great, my favorite level was when there was just a large plane with some bolders and tons of enemies, you could just zip around and smash those bats. Never made it past level 7 though, at that point the bats are everywhere and my HP nowhere. I could see this really working as a more fleshed-out title.

mrstari 2019-05-03 12:37

really awesome work! :hearts:

acactus 2019-05-04 01:09

I love the speedometer!

Didn't really see much need for the powerups, but it's a clever way to include the theme.

miltonsilva 2019-05-04 09:29

I liked the graphic of the character so I did not like the controls very hard and it would be difficult if they were lighter it would be much better, but congratulations

zhaan 2019-05-04 14:06

Good game! Impressive work made by only one person! I've really enjoyed playing it. I had a hard time at first with the controls, but once I got it, it was really fun, and it got easier once I bought some power-up. The music is a good choice, it's stressful and make you feel under the pressure, just a bit repetitive. I love the graphic art, it's cute and clean, even that little chromatic aberration effect on the ground. (Also the ''wind sound'' make me remember of the one in Mario64, and the bats to the heartless in kingdom heart, that's pretty cool haha) Can't say anything negative about this game, once again, good job!