Foon → Ludum Dare Explorer → LD52 → A Grain for Grim

A Grain for Grim

By enducube

Percentile
CategoryRankScoreCountLD52Ever
Overall3.719
Fun2.939
Innovation3.149
Theme4.439
Graphics4.369
Audio4.079
Humor3.439
Mood4.008

Comments

2023-01-09 03:45 ♥ 2

I got to the first night and got bored and quit. Is there anything to do after you plant the seeds and water them or speed up time?

joel-davis 2023-01-09 04:26 ♥ 3

Fun, very stardew valley feeling. The planting interface felt a bit confusing interface-wise, i think it could be streamlined a little and more player feedback would help. Still an impressive amount of stuff in there for a game jam!

found-bow-tonight 2023-01-10 02:55 ♥ 3

Very cool. This is the best game i've played in compo!Go on!

poietic-ruby 2023-01-10 12:09 ♥ 3

The game is really interesting.I tried my best to plant crops and sold them.After I got much money,a stranger came and the game was over.I didn’t know I should save some crops to face the danger.And then I began a new game.I dug.I watered,I bought and I sold.And then the happiness of harvest came fast.To be honest,this game really relax me.It doesn’t have any special thoughts but harvest is relaxing enough.You did a great job in 48 hours.Cheers!

spoopyissad 2023-01-13 02:07 ♥ 1

I like the concept but the beginning is so slow waiting for your first $25 worth of crops to grow. Maybe like a sleep option to skip to the next day to speed this up would've been nice or Im just missing something. Either way impressive submission!

chompdev 2023-01-13 03:21 ♥ 0

Definitely a good foundation here for more features after the jam! The steady development of new shops, random encounters, and dangers to ward off is a good idea and gives you something to investigate and explore while you're waiting on crop growth. I like being able to switch between scythe/water whenever you need them. The double meaning of "harvest" here is cool - both the grim reaper harvesting your earnings occasionally, and your player harvesting their own crops. Nice job getting all of this implemented in a short jam! :)