osh-studio 2021-10-04 12:56
Am a stickler for pixel art, this games art is dope af. Also you weren't lying, man is hella overpowered lol
Foon → Ludum Dare Explorer → LD49 → Overpowered
By vasuka
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 886 | 3.42 | 21 | |
| Fun | 716 | 3.44 | 21 | |
| Innovation | 1291 | 2.73 | 21 | |
| Theme | 1019 | 3.23 | 21 | |
| Graphics | 869 | 3.47 | 21 | |
| Mood | 698 | 3.47 | 20 |
Am a stickler for pixel art, this games art is dope af. Also you weren't lying, man is hella overpowered lol
a great confusing art.
Nice graphics and visuals in general. Dynamic gameplay that doesn't give you the right to make mistakes.
The attack feels very good here!
Interesting rules of the game. Despite their non-triviality, they are grasped quite intuitively, which is definitely a big plus.
Nice platforming. The concept itself is pretty cool. Graphics are simple, but organic
Good game. Very interesting mechanics and plot setting. The concept animation of the character is also pleasing. But it seems to me that the health bar is decreasing too quickly.
In general, it's cool... But a hit on space and such a sharp drop... Well, it doesn't feel like something that you can play normally, huh). But the idea of weakness is cool).
@paulsams Thank you foe feedback! Yes, now I know. It's strange. For me it's very intuitive(just as "w" for jump). But quickly after gamejam a lot of people said that it's not. Mistake noted. Will test games on other people more in the future
Cool game! I love the graphics and the concept is well made too. good work!
РЕЗНЯ 9b1c98b715f1c880433b90f4b1c82b1d[1].png
➕ неожиданная механика прыжка и условие проигрыша
➕ приятный визуальный стиль
➕ интересные враги
➖ с большим количеством жизней резко замедляется темп, просто ползком идешь по уровню
➖ часто путал удар и прыжок
➖ большая часть уровня не видна, прыгаешь вслепую
⚡быстрая правка⚡: отдалить камеру/изменить высоту прыжком и уменьшить все по высоте
The core mechanic of this game, where being too powerful has disastrous consequences, seems to work pretty well. I played the arena mode for a while and then I played the story, and it was interesting trying to balance the power bar the whole time while moving towards an objective.
Watching whole rows of enemies explode into a shower of blood after an extremely short spacebar tap definitely communicates an overpowered feel.
The violence in the game, to me, feels more comical than demonic. I think this is partially because of how gratuitous it is, and partially just because there's only one kind of enemy. But the game feeling comical does work pretty well, I think; after all, being overpowered in a game generally does feel pretty funny--I can remember times when I first activate a godmode in a game and have a great time doing silly things. I think this game has kind of the same vibe.
I completed and liked it. It was a fun little platformer, my only criticism really is that it felt pretty bad to just run out of energy/blood and therefore you couldn't make some of the jumps so you just had to restart. Nice work.
Really cool character design and art. Love them!