moonblast 2022-10-04 08:56
It's cool to play! I like the music of this game, and I need to improvise a lot because of the switch of weapons. I like tracking missiles best, and its trajectory is reassuring.
Foon → Ludum Dare Explorer → LD51 → MAGICAE CATUS
By chaikadev
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 729 | 3.36 | 21 | |
| Fun | 406 | 3.57 | 21 | |
| Innovation | 1011 | 2.81 | 21 | |
| Theme | 760 | 3.47 | 21 | |
| Graphics | 560 | 3.65 | 21 | |
| Mood | 740 | 3.27 | 20 |
It's cool to play! I like the music of this game, and I need to improvise a lot because of the switch of weapons. I like tracking missiles best, and its trajectory is reassuring.
Nice game ! I love the art. At first, I thought I was dying too fast, but when I got the hang of it i could go a little bit farther and i thougt it was just fine. The weapons changing automatically is a good thing, this way you don't get bored.
cool game overall but it feels as if it's a bit too hard to move, maybe make the movement speed higher
Cool game! The animations/particle systems were great and i really liked clouds in the background! Keep it up!
@moonblast @ineso @danielkozlov @recyx Thank you for the feedback, I really appreciate it!
Cute art and interesting idea!
Really cute art! Try disabling colliders on dead enemies, they still block bullets after killed
On the venn diagram of things I enjoy this mix of cat and shmup hits the bulls-eye, and I really like the concept it's presenting as well. It's a bit mindless at the moment, as endless onslaughts of the same enemy tend to be, but I think that shouldn't distract from the core idea being enjoyable and worth expanding upon.
Since I'm a shmup-fanatic, some general notes that may be worth considering:
- Shmups tend to have snappier movement, to make dodging easier. I found myself drifting into bullets quite a bit, which can be frustrating.
- Most shmups don't have the bullets fly in the direction of movement, but instead straight-up. That makes it easier to position yourself, and also easier to build predictable bullet patterns based on enemy and the player's position.
- Some frames of invulnerability after getting hit might be nice to have for the player. Enemies tend to not have them because it's more satisfying to blast away at them, but getting combo'd yourself feels a bit bad.
I hope these can be of help when it comes to the itch updates. Keep it up!
Nice game, I thought that the robot animation was quiet nice, when they blink they look quite cute, however I thought that the Game didn't fit the theme too well since the switching of the weapons doesn't impact the gameplay in any significant way, but overall a challenging game to play!
-Tim
wow this is hard ^^ I managed to get 36 but I owe that to the luck of getting homing missiles and not to me being any good haha, great submission!
Nice game! Love the art! :)
The animation and music was a nice touch.
As for the gameplay you can safely stand on either side of the screen and wait for guided missile to pop.
Love the game, but sure is hard. Highest I got was 22 or so. Great to see a shmup as an entry.
The art style is nice, but a variation of enemies would be nice to see. Snapper and quicker movement of the character would as help. As for weapons, once I realized you can't collide with the enemies I stuck with the sword and waited near the top.
I love a shmup. I liked the constant of the sword. It had a great "heavy" feel to it, so I preferred to use it just because of how fun it was.
For weapons, I felt like the gun was a bit weak. Maybe that was the point. But maybe some sort of progression as you play (each time you "roll" a weapon, it "levels" up?) would help balance the weapons more.
Instadeath made it tough, which has its appeal. But some HP would've made the game last longer and given me a resource to manage, which I would've also liked.
Also, the game had style :v: well done
@macaroni-dev Thanks for the feedback! You actually have 3HP, it's just not displayed.