cremmy 2022-10-04 12:18
Nice music, but is there an end at some point? I took all the shiny orbs and kept slashing through the hordes of enemies, but nothing changed for long time. Well, it does give the impression of being stuck in a loop.
Foon → Ludum Dare Explorer → LD51 → Temporal Escape
By louis-mareau, sigo and Asheko
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 704 | 3.40 | 22 | |
| Fun | 498 | 3.47 | 22 | |
| Innovation | 627 | 3.25 | 22 | |
| Theme | 847 | 3.37 | 22 | |
| Graphics | 612 | 3.60 | 22 | |
| Humor | 1 | |||
| Mood | 460 | 3.57 | 21 |
Nice music, but is there an end at some point? I took all the shiny orbs and kept slashing through the hordes of enemies, but nothing changed for long time. Well, it does give the impression of being stuck in a loop.
Music too funny,game style like old games,5/5
👍👍👍👍👍
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Solid game! I didn't find myself using the dash at all, but the movement was very smooth. I'm just realizing now that I didn't try out the ultimate ability... that might have made the Owl fight a little quicker lol.
I did not notice any difference between the enemies. Some would explode, but I didn't notice the explosion doing anything. Perhaps an enemy that didn't move, but shot from afar, would make for more interesting gameplay.
Overall, solid game with good art. The title screen was gorgeous. Well done!
This game is brilliant, the music is great, the controls too, slashing in ennemies is fun, but the dash don't seem to be useful, and i can't reach the Owl, is that a infinite loop ?
the game is a little confusing, would be helpful if there were more info in the game
Neat game! I'm impressed with the graphics and audio, also fun to hack and slash through a bunch of enemies :D
overall a great entry! nice audio too!
Yeah, victory! Really cool and stylish, with fast paced and upbeat mood too! I think it will be more awesome if adding some slash hit effect. Nice work!
A nice one! I enjoyed the mechanics of the game (: It a little hard to sense when the player was being attacked, but in every game there's always more room for user feedback.
Good job with the game. It was fun to go around slashing enemies and the slashing visual effect was pretty cool looking. I liked the orbs and clock enemies you could kill for extra time but it took a bit to figure out that was the orbs did. The dash was nice but it was hard to tell when the cooldown was finished to use it again. I also thought that growing stronger with each attempt was a good idea but I would have cool to see the stat upgrades being based on killing enemies or collecting items each run rather than just when it loops. As or right now it seems like it is best to die quickly for a few runs until you can beat the owl. Overall though I had a great time with it, nice work.
very good game made, i love the slashing effect, it looked so good, the background looked a little empty but still a good game, nice job!
Great music and effects, the graphics was a little underwhelming with small enemies and I wasn't sure if the they were hitting and killing me or only used for gaining time. The theme of this game is more centered around time as a resource than on Every 10 seconds in my opinion, but it's still fun and enjoyable game.
Nice snappy, fast paced combat and good movement controls, the music suits the speed of the game really well and pushes the player on.
Nice entry! Controlled well and was fun.
I quite liked the feel of the game. Although I wish dash had a lower cooldown since it was so cool to use! Lots of fun and a good use of the theme.