FoonLudum Dare ExplorerLD55 → Picnicmancy

Picnicmancy

By macaroni-dev

View on ldjam.com

CategoryRankScoreCount
Overall4.004
Fun3.754
Innovation3.504
Theme3.504
Graphics3.504
Audio3.003
Humor2.503
Mood3.503

Comments

marin-davys 2024-04-16 22:26

Good spin on the tower-defense formula! I really liked the timed spell-casting process, and I liked the idea of casting 'towers' with such rituals. The only thing I'd recommend is music - Bosca Ceoil is a great tool for making simple chiptunes, and I think that's all y'all would need to give it to bring the game up a notch. Good job, and I can't wait to see what you make next!

zerolarih 2024-04-17 00:39

I liked the game idea, found the mechanics interesting, it was a good job

2024-04-17 13:52

All parts of a generic single tower defence game exist. Balance could be better, tier-2 hot summoning is the strongest weapon. It's shots sometimes don't disappear, which makes it even more powerful. I guess it is a bug. Also tier-3 hot summoning is good, but has too short time and close range. The rest of summonings are much weaker. Attracting enemies can make tier-3 hot stronger, but tier-2 weaker.

Graphics and sound are low-effort.

2024-04-26 15:54

Nice job! I like how it starts to feel more rhythm-based as the game goes on. Like others have said, I'd love to hear more music in your future games (though I can see how this may introduce complications with timing the rhythm of the player actions). Keep it up!