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Picnicmancy
Picnicmancy
By macaroni-dev
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 4.00 | 4 | |
| Fun | | 3.75 | 4 | |
| Innovation | | 3.50 | 4 | |
| Theme | | 3.50 | 4 | |
| Graphics | | 3.50 | 4 | |
| Audio | | 3.00 | 3 | |
| Humor | | 2.50 | 3 | |
| Mood | | 3.50 | 3 | |
Comments
Good spin on the tower-defense formula! I really liked the timed spell-casting process, and I liked the idea of casting 'towers' with such rituals. The only thing I'd recommend is music - Bosca Ceoil is a great tool for making simple chiptunes, and I think that's all y'all would need to give it to bring the game up a notch. Good job, and I can't wait to see what you make next!
I liked the game idea, found the mechanics interesting, it was a good job
2024-04-17 13:52
All parts of a generic single tower defence game exist. Balance could be better, tier-2 hot summoning is the strongest weapon. It's shots sometimes don't disappear, which makes it even more powerful. I guess it is a bug. Also tier-3 hot summoning is good, but has too short time and close range. The rest of summonings are much weaker. Attracting enemies can make tier-3 hot stronger, but tier-2 weaker.
Graphics and sound are low-effort.
2024-04-26 15:54
Nice job! I like how it starts to feel more rhythm-based as the game goes on. Like others have said, I'd love to hear more music in your future games (though I can see how this may introduce complications with timing the rhythm of the player actions). Keep it up!