FoonLudum Dare ExplorerLD51 → This Metal Heart Still Beats

This Metal Heart Still Beats

By queenofsquiggles

View on ldjam.com

CategoryRankScoreCount
Overall1423.6524
Fun3503.0223
Innovation324.0223
Theme1063.9522
Graphics2463.4324
Audio3302.7623

Comments

kosmosael 2022-10-03 13:54

Had a good time when I understood how to play it! Love the fact that you used Godot to make Unreal Blueprints! I'm myself trying to learn UE BluePrints, and I can say your layer is very nice and well thought. In its stade, it's clearly a game made for developers. You would need a bit more instructions to open it up to "casual" players. But again, overall I really liked it!

jaykayey 2022-10-03 21:32

Really cool concept and awesome job getting a visual scripting system in within 48 hours. It was a bit difficult to start the game and I can see non engineers struggling with this. Once you get going tho it becomes more fun. Awesome job!

cyberfrank 2022-10-03 21:51

Amazing you had the time to build the tech for this! Good to see a programming-styled game. Although it felt a bit unintuitive that the game level was not grid-based since it was hard to exactly know how far to move. Mostly just ended up guessing and not building a full graph.

airwaffle 2022-10-03 21:53

Hella impressive work for a weekend jam mate! Hats off!

I was struggling a bit at the beginning understanding how to get Ava to move. Maybe entering the event name is supposed to be an "aha"-moment, and if so, that is fine. Otherwise I would kinda suggest having a static tick-event node in the middle as you start. Maybe even indicating visually when it ticks. I think that would let a none-programmer easier get into it.

Also, if you expand on this concept, then I think the 'Aha' could still come later when seeing another event name and entering that into the mix!

eerongal 2022-10-04 01:06

Wow, this is a unique, ambitious game. Definitely not something you see in a ludum dare, generally. It takes a moment to get an idea of what's going on, but it's really interesting. I could see this being fleshed out into a really impressive puzzle game.

witchpixels 2022-10-06 03:34

Holy heck squiggles! This is amazing! There's sooo much potential in this concept!

I do wish it was easier to make effective use of longer chains of commands, but I'm mostly just astounded you managed to do all of this in a weekend. <3

sohei 2022-10-06 09:04

It was hard to understand the concept for a non-programmer. The hardest thing is getting the scope of coordinates. I assume the gameplay supposed that player has to build large graphs with complex logic. I ended up making a short command branch and just change coordinates every tick. This is not fun.

bosco 2022-10-06 13:25

Amazing and ambitious game, neat puzzles(?) The audio really let it down, it was distrcting and annoying. But the concept and implementation are amazing!!

yword 2022-10-21 18:01

Yeah, I just completed level 1! The visual scripting mechanic is really well implemented, with nice story too! Well done!

odakine 2022-10-21 18:19

This was an absolutely amazing project to pull of in such a small time, being able to make a block programming language for a theme like this is something that I can't state just how impressed I am with, I had a lot of fun messing around with the blocks and having Ava move. Being able to force a tick is also something I found incredibly useful once the novelty of the tick being every 10 seconds had become more of a waiting game, having a scalable UI was also really nice and made for a much nicer experience. The artstyle I found to be really nice and clean. The only thing I could suggest to improve would be to have the SFX be a bit quieter, or have an option to turn them down, but honestly that's a really minor thing considering the scope of what you've done here. Once again, well done in pulling this off in just 48 hours by yourself.

rubiia 2022-10-21 18:53

Oh my goodness; this is a really clever implementation of the theme and the most unique game I have ever seen for a Ludum Dare project. I will confess I am not a programmer, nor have any experience coding but once I managed to get it to 'click' I found this to be an incredibly clever and almost relaxing experience (though based on the programmers on my team I imagine their angry screaming suggests it's not always calming!)

I liked the art style; the minimalist look worked very well given that the players attention was meant to be focused on the coding side of the screen (Which I REALLY appreciated being able to scale to see more of the area around AVA.) The Interface of the project was also easy to read and once I had my coding epiphany, I was writing logic strings with no difficulties.

The Music was pretty nice; put me in a Minecraft-zen kind of mindset whilst I was learning to code and helped me push through the initial (albeit brief) frustration of struggling with the basics of coding to get to the fun bit of actually seeing my code play out in real time. I think some of the sound effects grew a little grating after a while, and I feel an option to adjust the volume would've help alleviate that.

The story was also a really cute little addition; would've been really easy to just have a single line of text explaining AVA but the choice to make the 10 seconds tied to her not wanting to experience "death" hence the 10 second time limit on the tick was a really clever way of integrating the two.

The overall feel of the experience is very polished, and I would consider it a huge success to get someone like me, who codes as well as a Gibbon, to engage with the core coding mechanics I would consider it a huge success.

...And then I realised that this was a Comp entry and that this was made in 48 HOURS? I am honestly blown away by the scale of what was created in such a short length of time. My metaphorical hat goes off to you for the sheer scale of what you managed to create in such a small space of time.

You deserved so many more ratings and attention for such an ambitious and well realised project. I wish you the best of luck with your future endeavours because if this is anything to go by you are destined for amazing things. Well done and keep up the stellar work <3

queenofsquiggles 2022-10-21 19:13

Thanks so much y'all!

@yword, @odakine, @rubiia, you and the others who didn't comment pushed me out of the danger zone! Thanks so much. Your comments brought me to tears. I really appreciate this <3

bigwhiteshogun 2022-10-21 19:51

wow, as someone who's technically challenged this game is amazing :O kudos man