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Helion
Helion
By srakowski
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.33 | 5 | |
| Fun | | 2.50 | 5 | |
| Innovation | | 3.50 | 5 | |
| Theme | | 3.16 | 5 | |
| Graphics | | 3.83 | 5 | |
| Audio | | 2.33 | 5 | |
| Humor | | 2.33 | 5 | |
| Mood | | 3.50 | 5 | |
Comments
Doesn't fit the theme at all but is definitely impressive given the time span. The controller is good and I can see how the game would flow but doesn't really have any real gameplay yet (no way to win or lose) and it isn't really fun as there are no rewards or challenges. This is definitely a good start for a larger scale mining/simulation game.
@creepyounguy I couldn't have said it better myself :)
sorlok
2018-05-01 03:20
Really neat (although you probably should have opted out of theme). The concept is cool, and I wish you had more time to expand on it. I liked walking around on the ship, and mining was interesting.
The computer screens could have used some aliasing or fake scanlines (was hard to read it). Also, binding to arrow keys = bad, since they often ghost. WASD preferred if possible!
adhesion
2018-05-01 03:32
Cool - even though the gameplay is minimal it's fairly solid. I wish there was some way to easily figure out prices at other stations, it felt tedious to try to go to different ones to see them so I didn't really bother. Would be helpful if there was some clearer indicator of where your ship is too, would help the player feel a bit more situated I think. Controls worked decently well (although strafe didn't seem to work?) and I might have preferred standard WASD/mouselook controls. Also some more reactivity on doing actions would help gamefeel, such as animations/sound when mining for example. Still this seems like a start to a pretty cool game, keep it up!
macdoom
2018-05-02 18:18
I would loved seeing something through the window to keep track of the different locations. This piece is a really good base mechanics for a bigger game. It's a good idea overall. Keep on!!