thegejr 2017-12-09 12:38
I like it, it was a bit hard because my mouse wouldn't lock inside the game, don't know if its just me or a general problem :)
Foon → Ludum Dare Explorer → LD40 → A strange mental disorder
By lukesta
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 584 | 2.87 | 22 | |
| Fun | 528 | 2.87 | 22 | |
| Innovation | 625 | 2.36 | 21 | |
| Theme | 577 | 2.78 | 21 | |
| Graphics | 396 | 3.15 | 22 | |
| Audio | 317 | 2.97 | 22 | |
| Humor | 457 | 2.23 | 19 | |
| Mood | 406 | 2.94 | 20 |
I like it, it was a bit hard because my mouse wouldn't lock inside the game, don't know if its just me or a general problem :)
I really liked the particle effects, good work on those! It would've been nice if the game capture my mouse, because my cursor kept going over to my second monitor and when I right-click there it stopped my controls from working until I left clicked the game again.
@mars, @thegejr thank you for the feedback ill hotfix this since it seems to be pretty annoying after testing it by myself.
Nice game and interesting concept. doesn't really work for me though since the mouse doesn't lock the mouse in the game. In addition to this it doesn't seem that fireballs hurt enemies once they're attacking you. I feel the enemies should be slower so you could walk outside of them to attack.
**Pros:** Really cool concept - different abilities were fun to play around with. Interesting experimentation with particle effects.
**Cons:** Music got annoying very quickly and didn't really match the game. Mouse kept going off-screen and alt-tabbing the game.
This is an interesting idea worth reworking. Perhaps you could consider polishing the gameplay a bit more and not focusing too much attention on details like animation and particle effects until the end.
Mouse control is kinda weird, but I got used to it. Some mobs are spawning behind the area. When everything changes its color, my health is restored etc, it is not getting harder. Anyway, I had lots of fun playing it :)
It was an ok game. The abilities was nice, specially the special attack effect!
Cool! Pretty good concept, and I really like the variety of attacks. The special attack was really satisfying to use. The Q attack in particular could use some more feedback though, I wasn't sure when I was hitting enemies with it, and I think the hitbox was a bit far out so it wouldn't hit enemies that were right next to you. I wish there were some mana pickups or something like that, it was a bit frustrating to be surrounded by enemies but unable to use the big attacks. I got to level 90 or so before dying. Nice work!
Pretty nice game with a good core. The spells were in general pretty fun to use (especially that special one), and a good variety in enemies. Some minor gripes were that the character would stop moving for a split second when shooting which doesn't feel good--even if it was intentional, it just makes the combat feel stilted. The visual style and particles were hit and miss for me and seemed to be all over the place, and while each of them were good, they seemed to be quite different and not really mesh together well--maybe also intentional! The visual effects in the landscape were really cool though and caught me by surprise!