FoonLudum Dare ExplorerLD45 → The Tale of Earl

The Tale of Earl

By Samdwester, dans17 and Andre_Pistachio

View on ldjam.com

CategoryRankScoreCount
Overall3353.6551
Fun3753.5151
Innovation2773.5851
Theme6213.2351
Graphics4243.7351
Humor4652.9147
Mood4353.4851

Comments

shaurya-juneja 2019-10-08 16:59

Nice game! I loved the death music

reblys 2019-10-08 17:01

I liked it ! The game is pretty rough on you at the start, but once you get the hang of it, it goes smoothly. I did not really get the point of possessing ennemies (that's a cool feature though). During most of my tries, I was just bouncing around and hiding myself. Besides, I liked your take on the theme "You start with nothing". I expected some power-ups along the way, but you sticked with the "nothing" part. That was nice !

seabird 2019-10-08 17:04

Good job. I had a little trouble to get rid of the enemies though.

dans17 2019-10-08 17:36

Thanks for rating! Sorry that it's so hard at the start, we didn't have time to balance it very well, but if you are having trouble getting rid of enemies, try possessing a Mercenary and using his gun to take them out.

hiro-e 2019-10-08 19:02

I almost went deaf when all the sirens sounded. You could just leave one of them sounding when the others activate as well.

Other than that, the game is very good, congratulations!

greendinogames 2019-10-08 21:49

Great game! I like the pixel art and idea to play as a worm who can inhabit people! Good job!

toxiccomputer 2019-10-09 02:40

Graphic were beatiful and loved the audio. Great game. :)

extrone 2019-10-09 02:53

Really nice game, loved the sound effects and graphics, a bit hard at the start though :sweat_smile:

stephenwhoskins 2019-10-09 03:02

Overall, 5/5. I really like it. The graphics are gorgeous. The character animations are off the hook and I love playing from the perspective of a some kind of parasitic alien worm. Nice idea. Wish I thought of it, heh.

s-yanik 2019-10-09 12:11

Good idea and good concept but with nice graphics and atmosphere,but level of difficulty a bit high. Nice.

fallcresthero 2019-10-10 08:32

Wow! I mean just a small polishing, some minor improvements and I can imagine myself buyng that game for a descent price. Very nice job.

hiago-tadeu 2019-10-10 14:32

A very good game, and quite challenging and fun too congratulations.

adhesion 2019-10-11 01:44

Really cool concept, good use of the theme and the graphical style is solid. I found the gameplay to be a bit frustrating though. There were lots of times when firing mercenary shots would seemingly not kill an enemy even though I got a direct hit - also enemies shooting you on sight when you're possessing one of them was a bit annoying (I thought I was being sneaky!) and meant that there wasn't much point to doing that in most situations. Might be cool to have a sort of progression in the level design, like having a tutorial area and then a simple area with just a few enemies, rather than a big open area with a bunch of dudes right off the bat. Definitely has potential though. Solid entry, nice work!

scott-steffes 2019-10-11 01:48

Interesting idea, well executed! Took me a bit to get the hang of it, but once I did, I definitely saw the potential. very creative! My only minor piece of criticism was that it would have been nicer to be able to return to the title screen more quickly after dying, since you die a lot in the beginning!

konomizure 2019-10-11 02:05

It's pretty hard to play at the beginning, mostly because i can't know when an enemy can see me, what distance am i safe from the enemy. But the game could be pretty fun to play. Maybe if you show what the enemy can see at the beginning, just for the player to learn, this would make easier to get the hang of the game.

gauphastus 2019-10-11 03:46

This is a neat one. One complaint is when hopping out of a body you get spotted and instakilled more often than not. Might have been doing something wrong though. But pretty fun. Yet another not often explored concept in games.

Good job and props to the team.

josephgaiser 2019-10-13 02:22

Really cool mechanics in this!

kalucifer 2019-10-13 02:23

Loved the worm, nice personality. Sometimes indeed you get instakilled. Nice game thank you!

tort60091 2019-10-13 18:29

I really like this mechanic. This hiding create the unique mood. Great work guys!

asfdfdfd 2019-10-13 18:46

Great! With a bit of polishing it may become full fledged game.

wolf4d 2019-10-13 19:11

Damn, this game is funny, but it's too hard!

importantcreations 2019-10-14 05:28

As others already pointed out: Very nice concept and very nice polished implementation! But also a little bit hard in the beginning :)

friedrich-eibl 2019-10-15 21:22

Great Game, definetely a fun idea!

celsyum 2019-10-20 11:07

nice concept , but too hard to start playing

solah 2019-10-20 13:11

Very good concept, I really played stealthy, I did not inhabit more than two or three people to win. Good work!

philarmon 2019-10-22 20:41

I needed a few tries to figure out the controls but once you get used to it it's pretty fun :)

finlal 2019-10-27 02:15

очень весело и бодро играется

amerigo-gazaway 2019-10-28 07:12

Cool concept and execution! Love the art. If you still need music for the full Steam version let me know :)

zuf 2019-10-29 11:28

Nice mechanic of possessing opponents to get to the top. I look forward to playing a more polished post-compo version.

Getting insta-killed was annoying. There were two main ways it happened that could be fixed: * When you finish possessing an enemy they can kill you immediately. I ended up dealing with this by always finishing above a hatch and going into the hatch immediately. A way to mitigate this issue could to be add a post-possess cooldown/sickness that briefly prevents the victim from doing anything. * When you jump up to a hatch from underneath you also pop up to the next floor. Maybe add something (debounce?) that prevents the player from going up again immediately.

The physics were a bit glitchy. It can do things like make the player pop through the floor when walking quickly over a hatch, or make your possessed character get stuck half way through a floor and never be able to get out again.

Could also add more telegraphing for enemy attacks. e.g. a brief ! reaction before they start chasing and attacking.

Make it clearer what each scientist is carrying.

Also, the "possess" text is flipped when the target is flipped.

I ended up winning by abusing the mercenary's ability to kill things at range and through floors.