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Keep the Light Alive
Keep the Light Alive
By nick-white
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.07 | 9 | |
| Fun | | 3.35 | 9 | |
| Innovation | | 2.42 | 9 | |
| Theme | | 3.31 | 10 | |
| Humor | | 2.70 | 7 | |
| Mood | | 3.50 | 9 | |
Comments
2020-04-22 06:54
oh. Very good game! A lucky entry! I'm making videos for this YT channel, https://www.youtube.com/channel/UC2YCW5s25G3r600RbE-hgTA . Can i find your game also on indiexpo website? We are linked with it. I will be very happy to include your game in the next videos!!
Nice entry ! Your pixel art style is great, character animations are nice. A little volume controller and some checkpoints would have been nice :)
Thanks Guys, and yes happy for you to put it in a video :) And thanks for the link to indie expo. I hadnt seen that site before.
adhesion
2020-05-04 23:24
Solid graphics and gameplay, though the wall jump felt a little weird (maybe needs more of a horizontal push off of the wall?) The jump over the big red pit was a bit frustrating too, since sometimes it felt like the double jump wouldn't trigger. Ended up giving up after getting the light, going up the elevator, falling back down towards the start (was that the end of the level?) and falling in the big pit again. Not much to it but still a good start, definitely has some potential. Nice work!
The graphics and audio were really great! I agree that checkpoints would have been very helpful. Also, it was odd to have the UI be right by the character, but overall, a solid start!
Nice, the movement is fluid in general, though there are some problems with the slopes and moving platforms.
The UI doesn't fit on my screen, I can't see if there's a healthbar etc. This is how it looks at the beginning (scaled down):
ruim [-4].png