CalligraTree by Roaring Cat Games 2017-12-08T02:40:19Z
Great aesthetic and super zen gameplay. As others have said, it would be a great mobile game a la "Kami". Stellar work!
Foon → Ludum Dare Explorer → Users → Prototype6
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | 𝘋𝘜𝘕𝘌𝘞𝘙𝘖𝘜𝘎𝘏𝘛 | jam | 2113 | 3.05 | 2.78 | 3.28 | 2.89 | 3.60 | 3.00 | 2.10 | 3.44 |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Retrograde | jam | 214 | 3.84 | 3.13 | 4.43 | 4.39 | 3.77 | 3.72 | 2.33 | 4.23 |
| 2017 | 40 | The more you have, the worse it is | 👥 | Lightmare | jam | 572 | 3.45 | 3.17 | 3.60 | 3.53 | 3.54 | 3.53 | 4.08 |
Great aesthetic and super zen gameplay. As others have said, it would be a great mobile game a la "Kami". Stellar work!
Nice work! I agree with what others have said: the world is enchanting and art is very pleasing. I would love to see a full game made out of this. Favorite part: after maxing out on Arcanum suddenly you are trying to avoid the Candentis plants instead of collect them.
The art, music, challenge, theme, idea... everything about this game is superb! Last level was Super Meat Boy challenging (in the best way!). Only real critique would be what others have said about the hit boxes. I honestly hope you make this a full game. It was a pleasure to play!
Fantastic!
Very cool! Great take on the theme and very charming!
Great mood! I agree with some of the people above me that it was a little confusing. There was a water meter but not a sun meter, so a little explanation and cues as to what to avoid would have been nice. But so far the chillest entry I've played.
(post jam version) I don't play a lot of tower defense games, so it took me a second to figure some stuff out, but I enjoyed it! I liked the music and the visual style was pleasing, though in a full game it would be great to see some more variety especially in the tree sprites and UI. It seemed well balanced, which is good for a newcomer to the genre like me. Thanks!
Really cool mechanic, but yeah an in-game tutorial would do wonders, as well as making the harvesting UI fit in better. Overall, I loved the mood, graphics, and sound. I'd love to play a full release!
This reminds me of old DOS games in the best way: simple, cohesive graphics with some surprisingly brutal gameplay. Very addictive, my friends! Only critique I'll leave (due to the nature of the event) is the audio clips seem to have "crackle" from what sounds like not having the audio start and end at zero crossings.
You made me sacrifice two people I cared deeply about and I will never forgive you.... I mean, they were just pressing down buttons for me, man! All joking aside, I loved the concept and execution (uh.... haha)! Honestly for me the only bummer was I kept forgetting that the wall pieces had that little bit of floor on them that was still solid, so I kept on trying to move there. I did really love how you sold the theme with the level design, which I think is really hard to do. Excellent work! Also, hello fellow Prototype!
The graphics and audio were really great! I agree that checkpoints would have been very helpful. Also, it was odd to have the UI be right by the character, but overall, a solid start!