Universal Friend Organization (UFO) by ThePelranthean 2020-04-25T05:20:23Z
Interesting concept. A little pause before the level starts would be nice though.
Foon → Ludum Dare Explorer → Users → Clayton Does Things
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Core Transport | compo | 1069 | 2.39 | 2.26 | 3.06 | 1.93 | 2.15 |
Interesting concept. A little pause before the level starts would be nice though.
Wouldn't load: Annotation 2020-04-25 005428.png Annotation 2020-04-25 005505.png Operating System Windows 10 Pro 64-bit CPU Intel Core i7 @ 3.40GHz 38 °C Skylake 14nm Technology RAM 32.0GB Dual-Channel Unknown @ 1332MHz (15-17-17-35) Motherboard Gigabyte Technology Co. Ltd. Z170X-Gaming 3 (U3E1) 37 °C Graphics S2719DGF (2560x1440@144Hz) ASUS VE278 (1920x1080@60Hz) Artist 12 (1920x1080@63Hz) 2047MB NVIDIA GeForce RTX 2060 (MSI) 47 °C Storage 238GB Samsung SSD 950 PRO 256GB (Unknown (SSD)) 1863GB Western Digital WDC WD2003FZEX-00Z4SA0 (SATA ) 39 °C 3726GB Seagate ST4000DM004-2CV104 (SATA ) 36 °C 111GB KINGSTON SA400S37120G (SATA-2 (SSD)) 31 °C 8GB Microsoft Virtual Disk (File-backed Virtual (SSD)) Optical Drives HL-DT-ST BD-RE WH16NS40 Audio Realtek High Definition Audio
Edit: Was able to play by turning security features off
The fuel points broke every time after use. It also seems impossible to get enough wood fast enough before the first rain.
Neat, I got (I think people call it) "information overload" looking at that information screen at the beginning and missed critical information. Namely, the last part about destroying the blackhole.
It's a typing game. What can I say? It's an interesting concept for a typing game, but it feels like I'm back in computer class.
Game broke making the plant after the green one. Annotation 2020-04-25 173801.png I started making the plant at the bottom right.
An overall suggestion would be to tell the player that all the slots have to be filled. That's what confused me making the green plant.
Wow, very good game. Found the controls confusing at first (didn't notice the change in the controls in the bottom-left) but got them pretty quickly. One major problem is that sometimes I'd fail a level and "try again" would take me to the next level. Also, there was no ending :(.
Great game. Amazed. Only thing I could think of to improve is to have some of the map change as you progress.
For future references, you can upload builds to the "Releases" tab on GitHub. The game was overall ok but it is kind of confusing at first. I do think the color differences make the game harder overall but it was hard to tell between some colors sometimes and I think that some other challenge could make it fairer for different players. It not only makes it harder for color-blind people but also people unable to afford color-accurate monitors. It is a creative choice though so don't worry about it too much in the future but keep it in-mind.
Controls were not included in the game. I had to go read the game page (which isn't too bad but will make some players confused which may make them quit).
Hilarious but it got kind of boring after killing Cowona twice. Maybe make the walk speed a bit faster and fix how often the guy gets stuck or make some part of the gameplay change other than the difficulty supposedly.
Kind of wish there was a command to see possible (excluding "special") commands but either way very interesting. Sounds scared me, could be a bit quieter.
The game is made very well but the gameplay gets stale fairly quickly. If you continue development, I suggest adding upgrades to turrets (or just more) since you end up with "the best" layout and there's nothing to change after that. Permanent upgrades that take away from salary could also work. Making it so you can change your boundary layout (my first playthrough I messed it up right from the start - making them all go straight through the middle (basically the fastest way)). Sometimes it restricts you from placing boundaries that don't actually stop the "customers" from getting to the exit which can be annoying but I'm not sure if this is intentional. The audio is good but I wish there was more variation. Also, I like to play games in fullscreen or at least maximized (I've never worked with PyGame so idk if that's possible with it so I didn't take that into account for my rating).
Made very well. Just really easy.
Made very well. Just really easy.
Done very well.
Looks & sounds very nice and plays well except for the turning controls. I would rather have snaped rotation aim with the mouse if that's what's essential.
It's a great idea. Batch files are sketch imo though that doesn't really matter if your publishing it to a store. I would rather have the camera focused on the player or maybe just less offset. The player moves much slower than the animation. I think it'd feel nicer if the player was also faster (game acted weird when I first opened it so it could be a bug?). The graphics are amazing. Audio is fine in my opinion. Though, like how other commenters pointed out, some ambient music would be nice.
Neat game, one of the levels has a wall tile that's missing some kind of collider which (from what it seems) makes the level impossible.
It's not letting me put in my download links. edit: good now but can't delete
@patatenouille Thanks, haha. Yeah, I had a lot of problems getting Unity's physics to work properly. The second level and the win screen was made in the last 20 minutes. I had a lot of schoolwork to do last week so I missed the first ~20 hours
@wooowooo I added it. I inteded for a more tutorial-like setup at the beginning but ran out of time.