Why, Jeff by jeroenwimmers 2020-04-21T20:51:21Z
This is well worth arguing with the browser to allow flash games. :) Brilliant wordless tutorialising, and great fun to discover the rules.
Foon → Ludum Dare Explorer → Users → THJSmith
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | The Dream | compo | 420 | 3.54 | 3.52 | 3.20 | 3.50 | 3.50 | 2.95 | 3.47 | 3.38 |
This is well worth arguing with the browser to allow flash games. :) Brilliant wordless tutorialising, and great fun to discover the rules.
A really strong look! And fun gameplay that's easy to pick up. Would love to see more! Levels that move about, different enemy behaviour. Lots to love.
Really liked the concept. It was very difficult though. Maybe smaller levels so the cost isn't so high if you lose? You could try a version without the jump button after the first press?
A really exciting start!
Amazing style. Really, really impressive for 48 hours. Would love a bit more of a slow ramp up into the game rules, as it was quite a lot of text to start. I also hadn't grasped the wave mechanic, and was running around trying to see if a square was an exit.
Wonderful game! The magnetism is tricky, but it's completely fair. In a weird way, this reminds me of Ico, with the fire is the companion you need to bring a long. I could see a version where it's allowed to extinguish, but that you need to ignite it again to defeat puzzles etc. Really exciting concept.
I'm not sure you've published the page as I couldn't play! :(
A good, simple idea - well executed. That music is relaaaaaxing.
That walking animation is delicious!
This was great fun. For a 2d game it almost gave me motion sickness! :D