2020-04-20 13:16
Really Nice, good job!
Foon → Ludum Dare Explorer → LD46 → Human Apocalypse
By fathy-basha
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 726 | 3.22 | 22 | |
| Fun | 675 | 3.10 | 22 | |
| Innovation | 547 | 3.26 | 23 | |
| Theme | 414 | 3.78 | 23 | |
| Graphics | 365 | 3.66 | 23 | |
| Audio | 324 | 3.36 | 21 | |
| Humor | 387 | 3.02 | 22 | |
| Mood | 410 | 3.35 | 22 |
Really Nice, good job!
Could you make a webgl build?
I appreciate you including the Mac build, but it's not working for me:
Screenshot 2020-04-20 12.36.31.png
There's this bug where you can trigger events twice by walking through a door again, and the text on the title screen is hard to read on account of the lack of contrast, but the animation on the characters was phenomenal and made my pixel-eye very very happy
There's a lot to love here: the music, the pixel style, the mood of it, the way you use to camera to tell the story, and much more. Great job!
A usability comment: due to my red-green colorblindness I thought the main menu was stuck on just a wall for a good while until I realized there was a menu in there somewhere.
This is *really* cool, the dialogue made me chuckle a bit, and without spoiling too much, I love how the end plays out. Very well done :)
The pixel art of the characters is insanely well done! And the music fits the story by adding this feeling of kindness and compassion. Apart from a number of bugs I encounter (that were easily looked over), it was not always clear what to do next. Luckily there were these prompts in the bottom left corner, but ideally the player should know what to do without those. All in all a well delivered story!
No exaktly how but i guess i broke the matrix. the game went with ultraspeed xD The Main menu makes me feel sad for the zombies not sure why. But overall i like it.
God I'd love to see this continued - the concept is great! The art is fantastic and the mood/music is done absolutely brilliantly. Only bad thing is that it ends, damn you jam time constraints!
Overall, great job and I can't wait to check out some of your other works
Couldn't open the Mac app. Too bad, this one seems interesting. I can't vote on the game as a whole, but I did vote up on Theme and Innovation as I really like this idea of protecting a baby zombie.
I couldn't play it.
That walking animation is delicious!
Great game! As said above, the animations are perfect. The music sounds very live, I liked it a lot. The mood is awesome, I loved the story and the ending!
From improvements, I would double that the button font color in the menu is barely visible, the text in the bottom is too small and there are a couple of bugs like the door sound getting stuck when the neihbour comes to the bedroom.
Overall, I really enjoyed playing it, great job!
I found a solution to the Mac issue! https://ldjam.com/events/ludum-dare/46/dragon-eggs/some-mac-games-cant-be-opened-lets-figure-it-out 32222.png
@jpv
Hello, i like your game,really nice graphics. I'm a programmer looking for a graphic designer or a team to team up and maybe work on new games, are you interested?
email:m.shahiri.m@gmail.com my LudumDare Game: Social Distancing For Ladybugs
I expected some actual gameplay, like shooting hords of cozzers. I understand that it's difficult to make more in a short period of time. But there is way too long introduction, which leads to greater anticipation of the actual and there is none. The sound and drawing are good though. I think you should develop it further.
I think the art and animation is very nice and fluid. I wasn't sure what the gameplay was going to be, and it was mostly narrative focused.
As far as I can tell, there's only two options to do, and most of the time is spent in dialogue. I couldn't actually shoot the zombie, though the gun kept going off as I fired. I was also stuck in a shooting pose as the zombie knocked me over, so I was extra confused. I think this was a bug.
The dialogue system was kind of awkward to use and buggy too. I was stuck in a dialogue loop with the cop character for a while.
So... while I didn't exactly like the game, I do appreciate the effort put in it, and the animation was very nice and fluid, so kudos there. A valiant effort for 48 hours.