mehrdadsh 2020-04-20 07:09
simple but fun and stressful
Foon → Ludum Dare Explorer → LD46 → PIZZA was plentiful and nothing hurt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 557 | 3.39 | 31 | |
| Fun | 268 | 3.62 | 31 | |
| Innovation | 275 | 3.60 | 31 | |
| Theme | 979 | 2.87 | 31 | |
| Graphics | 799 | 2.98 | 31 | |
| Audio | 388 | 3.25 | 31 | |
| Humor | 235 | 3.38 | 29 | |
| Mood | 513 | 3.22 | 29 |
simple but fun and stressful
Mechanics are good, but game is too hard from the start) i love jumping to moving blocks, feels epic
This concept is simultaneously the most wacky thing I've ever seen and the greatest thing I've ever seen. Nice job, and well executed. It is a tad difficult for my tastes but hey.
This was very fun! The game was a little too hard, but that's what made it a chalenge :wink: The graphics where a little bit odd, but they where quite funny. It seemed like this could also fit very well with LD42 - Running out of space :laughing:
Fun concept, but the controls are too slow for me to really get into it. In a game based on running and jumping, I just wish the controls felt more responsive and then I really would be hooked...
Took me a while to get into it, but oh boy when I did this was real fun! I couldn't figure out what to do after reaching the palace, so I ended up glitching into the walls over and over to make it fly to the left... and I won?! Game jam jankyness aside, this game is great, and the mechanic has great potential if polished :)
Really liked the concept. It was very difficult though. Maybe smaller levels so the cost isn't so high if you lose? You could try a version without the jump button after the first press?
A really exciting start!
Very challenging game. I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/6SpOkik3XNg
Nice one, like others have said I found it hard, but satisfying. My biggest problem was not being able to enter the Pizza Palace if you mess up right before it.
@squeg-inc you are supposed to go back to your place and eat that pizza. Using the castle as some kind of space ship to go back is an exploit, so don't tell anyone xD
Huh, very interesting and funny mechanic. The game holds in suspense, although it looks simple. Amusing graphic style!
this game was really hard! Not sure if the blocks were supposed to fall immediately so that if you stop jumping you fall to your death but it was still fun. The timing to start the music was great. I was so excited to beat it that I took a screenshot
Pizzzzzzzzaaaaaaa! Funny game, hard to finish, congratulation, good job on it!
A brilliant idea executed perfectly. I swear cruel vengeance upon you for the suffering I have endured at your hands.
Nice work, I really liked the unique falling platform mechanic. The music and weirdness gave the game a kind of dreamy feeling too which I liked. I think there is potential here! If I could change one thing, I would probably make the player jump automatically, as I found myself holding the jump button down the whole time anyways.
Is so hard!! But I like it a lot! Great game
it's a really hard game , the idea is really good too, hope to see more !
The game looks very interesting could you add an WebGl version of it? It would probably attract more players to try it out :)
this character looks like those mayan stones, was that intentional? the idea of having to jump constantly is quite interesting. The music kinda annoys after a while though.
if you create different behavior and kinds of platforms this can become quite a different a new take on the platforming genre
This was a tough platformer. I may have fallen a few times before moving upwards consistently. Funky soundtrack. Nice jam!
It's oddly satisfying jumping in the blocks.
Maybe it would be nice having some facial animations during the jumping, to enrich the character! :laughing:
Nice concept, I liked it!
Nice concept, felt a bit hard. But loved the feeling of stress to keep the player alive.
A supremely bizarre, brutally difficult, and totally original gaming experience. Exactly what I like to play in a Ludum Dare. I will say that there is tons of potential in the platforming mechanics so it's a little sad that there was only one level. Overall great job, though.
Pretty good, try to to be more deliberate when designing levels. Ideally, the level design should make it clear to the player what they should be trying to do. It should also be made to progressively teach the player the mechanics of the game
The idea with the tiles falling apart is fun and interesting for the gameplay. However, I think it is too hard as it is. The music is nice and adds to the mood of the game. Nice submission, good job!
I need to return? :o
Pizza.png
piteça.png
Mahahahahah!
fim.png
Análise...
1 - Mecânicas, Aprendizado e Fluxo: Sem tutorial ou leitura prévia logo pude entender que se tratava de um desafio no estilo plataforma. Então percebi que havia muito de simulação de física, também. Que os controles eram simples (deslocamento horizontal e pulo). Verifiquei que seria um jogo engraçado de tão difícil. Convidei duas pessoas para jogarem comigo, para a gente se desafiar. Em resumo: pular de pedaço de chão em pedaço de chão para alcançar um local-objetivo (onde estava a pizza), pegar a pizza e retornar para o ponto de partida. Demorou bastante, mas a gente conseguiu (dois de nós). Hahahahahah. O fluxo de jogo foi de dificuldade, mas o senso de humor, o desafio próprio e assistir outras pessoas tentando mantiveram um tipo de imersão muito interessante.
2 - Gráficos, Áudio e Narrativa: Os gráficos são simples e suficientes para o que o jogo se propôs (fora do tempo de evento seria interessante dar maior atenção aos mesmos, caso a ideia seja prolongar o projeto). Não que seja necessário. O áudio não é enjoativo e achei muito interessante começar apenas quando a partida realmente começa (interação com os blocos começando). Descobrir pela primeira vez que eu estava a caminho de pegar uma pizza foi algo bastante engraçado (pareceu realmente muito esforço para apenas isso). Se bem que eu adoro pizza. A narrativa não é o foco do projeto, mas deu para perceber que o personagem saiu para buscar algo que queria muito. Então acredito que seja suficiente para esse tipo de jogo.
3 - Cultura: O jogo envolve simulação de física, plataforma e pizzas. Creio que reúna as três coisas de forma confortável e divertida. Creio que seja uma boa peça para esse tipo de encontro cultural. Gostaria de ver um jogo com mais estágios, diversos desafios e tal (se fizer uma versão estendida me convide a jogar). :)
4 - Monetização: Creio que o jogo venderia no Steam se estivesse em um formato completo e polido. Com conteúdo de inúmeros estágios. Não sei como seria para colocar para smartphones, creio que se ficasse bom de controlar, poderia vender direito a jogar mais tentativas (recarregando as tentativas de tempos em tempos gratuitamente). PS: Creio que poderia criar mais estágios com novas mecânicas: pulo duplo (um ou mais), queda rápida, chão que quebra e muitas outras coisas.
Analysis...
1 - Mechanics, Learning and Flow: Without a tutorial or previous reading, I soon understood that this was a platform-style challenge. Then I realized that there was a lot of physics simulation, too. That the controls were simple (horizontal shift and jump). I realized that it would be a funny game, so difficult. I invited two people to play with me, to challenge ourselves. In short: jump from piece of ground to piece of ground to reach an objective location (where the pizza was), pick up the pizza and return to the starting point. It took a long time, but we did it (two of us). Hahahahahah. The game flow was difficult, but the sense of humor, the challenge itself and watching other people try kept a very interesting type of immersion.
2 - Graphics, Audio and Narrative: The graphics are simple and sufficient for what the game proposed (outside the event time it would be interesting to pay more attention to them, in case the idea is to extend the project). Not that it is necessary. The audio is not nauseating and I found it very interesting to start only when the game really starts (interaction with the starting blocks). Finding out for the first time that I was on my way to get a pizza was pretty funny (it seemed like a lot of effort for just that). Although I love pizza. The narrative is not the focus of the project, but it was clear that the character went out to look for something he wanted very much. So I believe it is sufficient for this type of game.
3 - Culture: The game involves physics simulation, platform and pizza. I think it brings the three things together in a comfortable and fun way. I think it is a good piece for this type of cultural encounter. I would like to see a game with more stages, different challenges and such (if you do an extended version invite me to play). :)
4 - Monetization: I think the game would sell on Steam if it were in a complete and polished format. With content of numerous stages. I don't know what it would be like to put it on smartphones, I believe that if I got good at controlling it, I could sell right to play more attempts (recharging attempts from time to time for free). PS: I think I could create more stages with new mechanics: double jump (one or more), quick fall, breaking ground and many other things.
@gustavo-christino Thank you so much for your in depth review. I'm currently playing around with more content, experimenting with taking it into a more puzzly direction, where you have to be careful on which blocks to jump as not to make returning impossible.
Call me (@) if you make more levels, please. :)