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Deadwave Games

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202046Keep it alive👥Keep It Alivejam2283.983.303.373.923.534.174.59

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Comments by Deadwave Games

LD46 — Keep it alive

Nekotchi by Devastus 2020-04-21T10:42:03Z

Really good entry - excellent cute artwork, and the sound effects were also great.

To try and come up with an area to improve, I almost feel that Dee could be even more needy? Quite a chill cat really. But that would be something that you could balance going forward.

Thanks a lot for sharing your game - great work!

Needy Slime in a cozy house. by digitaldude555 2020-04-21T19:17:42Z

Fun idea! And a sentient box looking after a slime... makes perfect sense!

I also couldn't cook the food, I got it from the fridge, but at the oven the marker on the bar just kept cycling or something? Got an idea of the game though.

Well done - thanks for sharing!

Save Satan by SimonTheCase 2020-04-21T11:43:34Z

A really interesting core gameplay idea and good usage of the theme!

I found the controls (charging up and pushing) quite hard to get hold of - I would personally think that it would work better if you just click to let off a pulse rather than charging, but I'm sure you could think about that sort of thing when doing more playtesting and tuning.

Well done - thanks for sharing!

Save UwU flame chan by playball 2020-04-21T19:01:07Z

Thought this was a really cool idea actually - a bunch of small minigame warioware-esque action bits linked by the theme. Some really inventive games in there as well.

There were a couple where the controls felt a little bit awkward (the one with the firemen for example) - but these would be really easily tuned.

Well done - thanks for sharing!

Delivery Derby by eldogg 2020-04-21T12:02:16Z

Really quite enjoyed this - cute game, fun music and sound, reminds me of Smugglers Run (which was a pleasant blast from the past).

The competitors could pose a bit more of a challenge, but that's something that would be very possible to work on.

Well done - thanks for sharing!

Civilitris by dasilvacontin 2020-04-21T19:30:53Z

Really interesting - I nearly didn't realise how good as I didn't realise that I needed to press Q AND E (I was just using Q) to advance the missions. But once I spotted that, I realised that it was pretty damn clever.

Lots of promise here - well done thanks for sharing!

Amalgamage by TheWustache 2020-04-21T10:54:45Z

Really great looking game, and the simple (but novel) concept really has the feel of some forgotten arcade game from the 70s/80s.

An area for improvement would be that it gets very unmanageable very fast - but I don't think that's a super serious criticism for a short jam game, that emulates an old school quarter muncher. Maybe a powerup that lets you blast symbols off your amalgam for a short time to give you a chance to last longer would be good.

Either way, great game - thanks for sharing!

Lokat by okkolobr 2020-04-21T11:16:44Z

Liked the humorous idea and characterisation! I felt that the characters jump was a bit heavy, would be great if it was a bit more snappy, and I struggled to work out what order I was supposed to hit the keys in, in the kitchen (but I might just be being dumb).

Well done - thanks for sharing!

Both or Nothing by victor_reiner 2020-04-21T11:56:09Z

Great little idea with good music, art and atmosphere. Simple gameplay, but it makes sense and fits the theme well. I swear I got a run of stuff that made it impossible to win? But I tried a couple of times and was able to finish it.

Well done - thanks for sharing!

10K To Impact by Magicanz 2020-04-21T19:09:40Z

It's an interesting idea and a take on the theme!

I found it a bit tough to control - but well done, thanks for sharing!

Last Embers by divadyugi 2020-04-21T19:38:29Z

Very ambitious - an implementation of a familiar genre, but with lots of charm.

Sadly, I just could not find a 4th stick anywhere, so couldn't craft the axe and progress.

Well done - thanks for sharing!

Rescue Mission: Amateur Hour by jsladovic 2020-04-21T11:05:34Z

There's the core here of a really serviceable stealth game, and I like the goal of rescuing animals. I liked the readable graphics, and especially the walk animation of the main character, very sneaky. The vision cones are very fair as well, and I had no bugs or issues with them (which you should be really proud of, that stuff can get really janky if you don't do it right!).

My main criticism would be that the walk cycle feels very slow with the size of some parts of the levels, I'm just kind of sitting there holding a key down at certain points, rather than thinking about being stealthy. I think this would be something that would be very easy for you to tune with a bit of play testing - I know how hard it is to make really tight levels during a jam, so not a huge problem!

Well done - thanks a lot for sharing!

Scare Your Pants Off! by wallyfoo 2020-04-21T11:38:24Z

Great art, sound/music and a really interesting physics based game play idea!

I had a couple of game play issues, the items all fall to the floor when you use them, meaning it's really hard to get a good fling on them and reach the ghosts, as my cursor goes off the window - and secondly, I got a bug where all the ghosts stopped moving and more stopped spawning. But I'm sure both of them would pretty pretty easily fixable!

Well done - thanks for sharing!

The Undivine Comedy by JamesSauer 2020-04-23T15:52:29Z

It's a very innovative concept, and I can completely see the direction you were headed in! Ghost puppeteering the corpses of their fellow cast members and crew to complete a play is VERY theatrical concept, so is married well to the setting.

Obviously you ran out of time to balance the flow of the gameplay, but it's really an idea with legs - there's so much you could do with juggling lighting people, set technicians and actors.

Well done! Thanks for sharing!

Keep it alive by Sk1nnydave 2020-04-21T11:22:25Z

Really interesting idea and some great little sprites.

It would be good to be able to do something at the start - like tunnel out to the attackers so you can be tactical and proactive, rather than purely reactive - but an interesting idea.

Well done - thanks for sharing!