Bob the conqueror by Thijs Tak 2017-12-08T02:34:24Z
Fun game. This kind of game isn't really my cup of tea but it was made well. I did experience a bug where the ui for the battle grew though. Other than that it was great. Good job!
Foon → Ludum Dare Explorer → Users → Scowling Pastry
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Down Dog | jam | 833 | 3.56 | 3.48 | 2.46 | 3.86 | 4.20 | 3.04 | 3.37 |
| 2017 | 40 | The more you have, the worse it is | 👥 | Make It Home | jam | 497 | 3.52 | 3.52 | 3.68 | 4.25 | 3.54 | 3.16 | 3.33 |
Fun game. This kind of game isn't really my cup of tea but it was made well. I did experience a bug where the ui for the battle grew though. Other than that it was great. Good job!
Fun concept. The bow only worked once though and the beaker no longer worked when it was broken glass. Although I think that was intentional. Good job the game was fun to play.
Great game and hi larious story. I love it. I clipped through one of the doors at one point but nothing game breaking. Absolutely amazing. I loved the art and the audio "ADOPTED", lol
Fun game. Music would have been nice though and the controls were a bit difficult. The zig-zag walk bade it a bit disorienting and the detection with the sword was a bit spotty. The animations looked really nice, and the models and particle effects were pretty cool too. Good job!
Funny and hard game. I liked the graphics, but the UI often left the screen for me. Towards the end the click and wait mechanic seemed a little too tedious. Great job though.
Fun concept, I like the art and sounds but the controls are a bit awkward. Not sure if the game is tough or if i'm just bad but I couldn't make it past the level with the big bomb :(. Great game though !!
Hilarious concept. The sound effects had me cracking up. I don't think the point of the game was to eat but that was my goal lol. Great game, loved it!
Great game! Loved it all around. Beautiful art and great music. Also a hilarious theme. Good job guys.
Amazing game. Graphics were great and the gameplay was fun and addicting. This feels like a well polished game that would take more than 72 hours. I'm impressed.
This game is really fun. I absolutely love the art style and the music is great as well. No complaints. I'm absolutely garbage at the game though. Always kill my followers.
Simple game with a nice art style. I liked the music but I found the gameplay to be a bit bare and slow. Great game otherwise. Good job!
Great game, loved the feel of the movement and the dashing. The music really helped me get into the feel of the parkour flow and the art style was very nice.
I noticed that I could spam the dash whenever I was on the ground and I could jump out of the dash (but not the other way around). I'm not sure if this is a bug or not but it really adds a lot of speed to the game which I found was the most fun, however the levels didn't really lend themselves to this. I think making the level design more linear (I.e less unnecessary platforms), and allowing the player to jump->dash would encourage the speedy play style which I found to be the most engaging.
Overall a great game. Good job
Very calming and unique game. A great change of pace. Art was lovely too. The scraping was a bit slow but I think the point of the game is to be slow and calming so it fits well.
Nicely Done
The gameplay loop in this game was great even with it's simplicity, and I loved the blocky art style and the calming music. Highlighting the text on the coffee tasks was a good design choice since it made reading the tasks a lot quicker and thus less frustrating than it could have been.
I'm not sure if this was done already but I might weight the score a little bit differently depending on the tasks, or increase the walking speed of the character. I found it a lot easier to blast through the email tasks since I didn't have to wait for any animations, which made the score seem a little more RNG based than anything else. I would also recommend keeping the size of the typed and untyped letters the same for the email task. I found that the changing alignment of the text was somewhat distracting when trying to type out the emails.
Overall unique take on the theme and fun casual game. Good job.
Nice quick casual game, I am very bad at reading the bounce directions but I found out that you could cheese it by squeezing the emotions to the side and sending them sliding around the boundary. Overall a fun quick game
Funny interpretation of the theme. My friend and I joked about something like this but it's funny to see someone actually made it.
The movement felt painfully slow and it never really felt as if I was in control of my character but perhaps that's the point.
1/10 on the message, I won a 100m sprint in grade 8 so I have won at least 2 races in my lifetime.
This game had me really engaged for how simple it was. The bubble popping mechanic was a bit annoying because the bubbles didn't always seem to highlight in the best way. Perhaps if two bubbles are on top of each other it would be best to prioritize the one furthest to the left? Also it would be good to communicate that the bubbles should be popped left to right.
However the above advice might not apply if you were going for a horror game of sorts which it kind of felt like. The awkward bubble popping mechanic really added to the stress of the final encounter with the man at the bottom of the lake, so good job if that's what you were going for.
Overall a very engaging and enjoyable story game. Great work
@armytag that was unfortunately due to a lack of time lmao. The boss is also very buggy since it was implemented in a panic in the last couple hours.
I got stuck after building the second house. The ant said I needed to dig deeper (even though the depth was already at 500), but to dig deeper I needed to build an office, and to build an office I needed to build a house for which I needed to dig deeper.
Seems like an interesting concept if I could have progressed further
Interesting interpretation of the theme. I like the direction you guys chose.
It took me a while to realize how to win, and after I did I realized I could win without upgrades by just pooling viruses in the beginning (and it was faster to win this way too).
Some clearer instruction and perhaps a virus spreading mechanic would have benefited the game.
An incredible story game and a cool interpretation of the theme. I love how each of the stages aligned with the stages of grief. Avoid everyhing in denial, Destroy everything in anger, seek them out in bargaining, they become a weight in depression, and the upwards turn/acceptance at the end.
Beautifully done. Short game, but a great experience. Good job
The rules of the game weren't immediately obvious to me (Took me a bit to realize I could drop on the enemies to kill them). A bit unclear on which enemies I could or couldn't kill though, some would hurt me while others would die.
Still a fun game though and a neat concept. Would love to see it taken further
Nice art style and interesting take on the theme. When I read the description that it was a lawyer game and then saw fighting controls I was intrigued.
It was a little difficult to fight the enemies when they would cluster up on top of eachother, and it was hard to tell if my hits were doing anything since there was no obvious feedback when an enemy was hit.
Funny concept and a great take on the theme. Played through a few times because there's something satisfying about the mechanic of just making as many clanking sounds as possible.
One thing is that it might be a good idea to tie the score somehow to the speed of the helmet collisions. As it is I quickly figured out I could wedge the helmet inbetween the wall and a spike to get a really high score with little difficulty.
Great concept though and good execution!
highscore.png
Idk why my comments keep ending up as replies but here's my feedback
Cool mystery game with nice graphics. I liked the way you used props in the environment to show the story to the player rather than explicitly tell the player (Much like the portal series). It really adds to the overall mood of the game.
Two things that are worth noting: 1. The exit is available to be interacted from the beginning of the game. I think this is a bug? Either way it makes it somewhat confusing as to what the goal of the game is since the bolt cutters serve no purpose if the door can be opened whenever 2. The game seemed to loop right back to the beginning and i'm not sure if this is intentional or not because of the "All roads lead to omni" intro.
I also got stuck a bit from not knowing that a silver anniversary is a 25 year anniversary, I had to google that bit. But that might just be me being dense.
Overall a great story game that kept me engaged. I would love to see this expanded further.
I had a tough time figuring out what to do until reading the comments since it wasn't made immediately obvious. The game might also benefit from a bit more feedback from the actions you can perform in game to guide the player in the right direction. As it is, I couldn't figure out what to do or if I was making any progress to leaving the room. But perhaps I am just bad at escape rooms.
I liked the intro art and the 3d models on the mushrooms. The controls felt very awkward (especially the bit about rotating the camera) but slicing through the mushrooms was quite satisfying. I think the game could benefit from a bit more diversity as the gameplay felt mostly reliant on large amounts of mushrooms and as a result felt quite repetitive.