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Wayward
Wayward
By kingmatthew
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 877 | 3.63 | 21 | |
| Fun | 556 | 3.65 | 21 | |
| Innovation | 774 | 3.50 | 21 | |
| Theme | 662 | 3.92 | 21 | |
| Graphics | 1497 | 3.42 | 21 | |
| Audio | 1226 | 3.02 | 21 | |
| Humor | 1151 | 2.90 | 18 | |
| Mood | 1381 | 3.30 | 20 | |
Comments
I like the take on the theme (keep it dead?). I was confused by the throw controls in the description, but they made perfect sense when I started playing, and felt good!. I couldn't get past I think the fourth room? There's a black hole in it that is nearly out of reach unless you jump, and I couldn't figure out how to dish out damage to that location fast enough.
Sweet genius that's alot of demons! And a good reversal of the theme!
This honestly may be the most fun game I have seen this jam! The way that you have both a ranged and melee attack on one button was very clever. It was very satisfying to throw the scythe and then run and let it wreck enemies on its way back. Also, the different enemies felt dangerous and it changed up the gameplay when they appeared.
I will say though that the hand and portal enemies felt unresponsive when damaging them compared to the other one. If I didn't read it in the instructions, I wouldn't have known you can hurt them.
Really cool overall!
zezel
2020-04-22 16:31
I liked the attack system, with the ranged and melee that felt very good to play, good job !
squid
2020-04-22 16:44
The attack and movement felt real good. Loved the animations. The wall climbing was a little hard to get use too with no animations and the platforms felt a little to far apart to use in combat. Looked good, played well. Good job!
Very fun little game. Art was great, Scythe throw was really awesome. Jumping was a little inconsistent ( I guess reading other comments there was a wall jump I didn't notice) and sometimes seemed to do nothing and other times launched me to the moon. Left handed control setup felt a little funny, maybe include arrow keys to move as well. Needs a bit of polish on the controls but an excellent start. Maybe include the input buttons within the game as well (L isn't exactly a standard key to use). I agree with some of the other comments that it was hard to tell what to do with the portal as it doesn't seems like you are damaging them. Perhaps a flash to red for one frame old school style would be a simple fix. A tiny detail but it still said "take soul" when I had already taken it right at the beginning. Also I didn't notice that the doors in the buildings had opened at first, maybe just a short SFX would help draw attention to the change (or an animation). Great job, I hope you keep at it.
Scythe was cool. The spawning was overwhelming, and I wasn't sure were I was supposed to go. Maybe having an arrow system to progress will help.
fnkee
2020-05-04 00:57
Interesting and fun game! A good variety of enemies with unique behaviors is something you don't often see in game jams like these. Well done!
I like how there's a little delay on the scyth's return so you can drag it around, though not so much that it feels uncontrollable. Movement is also relatively fluid. It's a little annoying that you have to move a bit every time you throw; maybe keeping track of whether the player is looking left or right would be helpful. It's also difficult to tell if you're dealing damage to the portals; I think adding the a sound effect for those would have been helpful. Also, for the music, I would suggest switching all of your E's to Eb's if you're going for a more conventional sound, though I don't dislike the music in its current state. Fun game; I'm a bit sad you won't be making more like this.
jerm
2020-05-10 05:52
Fun game! I liked the level design and the waves of enemies (kinda reminds me of Serious Sam).
The scythe attack was cool, but I found the controls a bit awkward.