slotha 2020-04-21 01:43
Nice Game, the controls were very difficult to use, I couldn't tell where I was facing! I couldn't get my hand up onto any of the tables to pick up items either. Other than that I had fun! I love the music!
Foon → Ludum Dare Explorer → LD46 → Space to Party
By levi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2234 | 2.96 | 27 | |
| Fun | 2061 | 2.87 | 26 | |
| Innovation | 1073 | 3.36 | 27 | |
| Theme | 1349 | 3.60 | 27 | |
| Graphics | 1723 | 3.22 | 26 | |
| Humor | 371 | 3.64 | 26 | |
| Mood | 1702 | 3.10 | 27 |
Nice Game, the controls were very difficult to use, I couldn't tell where I was facing! I couldn't get my hand up onto any of the tables to pick up items either. Other than that I had fun! I love the music!
Spent my playthrough just walking around trying to pick up items, found a table and some chairs, but none of the people seemed to want anything. I love the wobbly physics and movement, but after some time they become more frustrating than fun. The graphics and music are nice.
I'm kind of sad I couldn't rate the audio, I loved the pounding space beat.
Controls are really difficult, especially for the game where you don't really know which direction you are facing. Also you can clip trough walls. Music was fun.
I'm very lost. I don't really get how walking works, when I press A and D I seem to walk backwards at the same time. Sometimes there is a guest somewhere who wants something, but I can never find them. The difference in color must be really subtle, because to me all the guests look blue all the time...
Just like hosting my teenage B-days :laughing:. Good entry. I had fun
Nice, this game was super fun to play even though I sucked!! I actually loved that the controls were difficult to use - kind of felt like I was a drunk host trying my very best to be a good (not-drunk) host. I think the difficulty should have been ramped up - it felt really hard not only to grab the items, but to find their person afterwards. It would also be nice to have some kind of auditory/visual cue when time starts to run out, like beeping and red flashing on the screen. Also, I think that an arrow that points in the direction of the angry party-goer would be useful, so you don't have to spend most of your time finding them! Overall, it's just little polish things though, I loved it!
It was a fun game I was almost able to complete the party. I echo what slotha said I couldn't tell which was he was facing. Another thing that would have made it more playable would to be able to walk backwards with the S key. I liked all the physics and I flung some stuff around and that was funny.I found while lifting the arms I would accidentally click outside of the window and mess it up. The game ran really smooth online and I was impressed since everything had a rigidbody and was processing physics. Good job!
It took me some time to realise that I needed to click on the mouse and move it upwards to raise my hands, and It was kinda hard to tell where the character was facing, aside from that pretty nice game
loved the idea for the mechanic of the game, a shame i just couldn't make the character walk properly into the direction i wanted, he just kept spinning around but still made me laugh all the way tumbling through all the objects
@EveryoneAbove: thanks for the feedback so far. It's become clear that our controls were more difficult than we realised during our play testing. I guess we became too accustomed to the movement early on. Also, the indicators above the character requests don't seem to be so clear (look for characters with items floating above their head). You're feedback is helpful for making these adjustments, we are just disappointed the game wasn't more intuitive and playable before everyone tried it. Oh well, next time!
Yeah, took a bit of time to get used to the controls. But a very silly game, I love it!
I really liked the concept. However I have to agree with some of the above commenters that the movement was not easy to use and personally that detracted from my overall enjoyment and score. Obviously, we all only had a handful of hours to build something unique and also interesting, and in that regard I think you have succeeded. I think you have a good basis and a little more work and a bit of polish will enable you to turn out a fantastic and fun game.
This truly fun! xd
Love the wobbly humanoids and procedural animations with bending backward IKs xD gameplay wise - why oh why I can't go backwards? Couldn't get object the first angry person wanted so I rage quit :)
Darn near uncontrollable, but I suppose that's the point.
Oh, my... that music. I feel like I was trolled for 7 minutes. Hilarious, frustrating, well done.
Very interesting game! I am a huge fan of these types of physicy movement systems. Makes the game a lot more fun than it should be lol! I felt the game was a little difficult, but other than that this is a top tier title. Love the music too, really fits the game.
This was frustrating to play in the best of ways, you really got the wacky physics movement nailed which made just maneuvering a whole game in it self. Love this style of game and really impressed you were able to get so much 3d stuff done in such a short time! Lot of character and charm in this game, and really enjoyed it! Solid entry!
Even though this was without doubt the hardest controls i've seen in the jam so far it also made for the most hillarious experience! Fiddling around with those floppy arms on the quest to find the random items, even trying to swing the arms around in order to pick stuff up made the game worth trying. Thanks for the entry!
Cool entry to the underrepresanted Wobbler genre! Fun animation and general atmosphere with the simple music.
I know it's likely the point but I thought it was slightly too hard to grab things - but I think I just prefer the Massive Instant Chaos sub-genre more than the Every Action Is Very Hard for wobblers.