undefinist 2020-10-05 03:01
Reminds me of temple run! Wish the turning was less disorienting, the change should be more gradual. I liked the tiles dropping in during the run. Good job overall!
Foon → Ludum Dare Explorer → LD47 → Loopsie
By enes-ayyildiz and alperenayyildiz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1422 | 2.98 | 39 | |
| Fun | 1389 | 2.76 | 38 | |
| Innovation | 1459 | 2.60 | 39 | |
| Theme | 1212 | 3.18 | 39 | |
| Humor | 1003 | 2.39 | 35 | |
| Mood | 1424 | 2.60 | 37 |
Reminds me of temple run! Wish the turning was less disorienting, the change should be more gradual. I liked the tiles dropping in during the run. Good job overall!
Great job guys!!!
Loved this one, run Loopsie run. Congrats.
Great game Great graphics! I recomment to add instructions for how to play.
Nice and clear.
Good runner mechanics, but the gameplay was a little confusing since it's not clear *why* a turn is bad. The mini-map in the corner helps a lot in remembering which moves are bad, but I think it might be more clear if you added visuals, like spikes or fire or something.
Still, it's a solid entry. Good work!
This game gave me flashbacks to temple run :smile:. The controls were good and the gfx were really sharp. Being that there was no explanation as to why a bad turn would get you stuck in a loop I made up the reason to be because the platform ended and I died so now I have to start over again. Congrats on finishing and submitting your game!
Wow nicely done. Great graphics and camera movement.
I'm definitely going to be the harsh one here it seems.
I don't know why apples exist since there is only one valid path and they don't seem to do anything.
Bad paths need a tell so its not just luck whether you go the right direction.
I think finding some free music would of gone nicely for this game. The sound of footsteps gets real boring real fast.
The game is definitely too slow, once I figured out how turning worked I never lost a life so there was never a real threat on the level.
You should of added an effect to when you take a wrong turn rather then just warping back to start.
For some reason on the first level I was turning left without touching any keys at the first intersection. It makes me think that turning is queued.
I think you should add a post Ludum Dare version with some modifications, i think it would be cool to see what you can do with a bit more time.
Cool game to play! But maybe you should check balance cuz I had just to run forward in 80% cases to get out of the level. And soundtrack would be a good thing to add)
@wolfier, @ale I am planning to make & publish post ludum dare version. Thank you for detailed feedback :thumbsup:
@kamennsq due to each level generated procedurally, at some levels player just run forward to complete level. i will check algorithm to keep balance for post ludum dare version.
Like the idea of a runner game for this, but it felt like I wasn't making decisions, I was just guessing, and would then get punished for guessing wrong.
I agree with wolfier
@wolfier already did a good extract. Maybe, if we can't identify good from bad paths, you should remove the minimap, for at least use the memory skills of the player !
It's an okay game for something created in 3 days, and works without a hitch, so :thumbsup: As others have mentioned, it's not great that you're basically just guessing and remembering the correct chain of guesses.
Some random thoughts/ideas: 1. Maybe you can make the transition to the start... different. Instead of showing the message and teleporting the player to the start, you can add some "time-space loop blur/distortion" effect, leave the player as they are and start spawning the next tiles as if the player is back at the starting position. 2. Maybe something can be done with the apples. Instead of picking them up (or perhaps in combination), you could use them as a sort of breadcrumbs/hints of where you've been, so that on the next loop, you'd have more info.
Like the way you tackle the theme but a bit repetitive for my taste.
Nice graphics and sound! I ran as far as I could. But I'm tired of looking for the right path
Good and clean art, that what I want! :). You game is pretty fun, so please make it more next time. Overall I think this game is good, and I think, next time you will create as good game as this is, or maybe better, so good job.
One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
[I don't promise that the content will be quality, but if you'd like to see your game being played we streamed it this past weekend!](https://www.twitch.tv/videos/772739699?t=03h49m36s)
Some final thoughts: I liked that this was a nice simple game, and I didn't notice any major bugs, which is a *huge* feat, so congrats on that! I think the trial-and-error gameplay got a bit repetitive near the end, but thankfully the restart time was pretty immediate, which cut out a lot of frustration.
All-in-all, a solid entry. Nice job!
Nice take on the theme. I got to level 5 and it started to get repetitive. I liked that going to the menu, doesn't back you to level 1.
This game looks really good. 🤩 Background changing each time is a nice touch. Despite lacking music, the footsteps are so rhythmic that they basically become a drum beat anyway! I guess it turns into a bit of a memory game since there are dead ends, but since the levels are so short it works out. I ran for perhaps a little too long before reading that it was procgen and perhaps didn't have an end to it. 😅 Cool stuff!!
Sooo... I guess in this game you'd have to remember what the right and wrong paths are in order to run as long as possible? That's what I got, judging from other comments, but I didn't really understand that in the game; I just thought it was all random, which it is, right? I'd love it if there was a way to know which path was going to be the right and wrong one, and you'd have to react super fast, as the level sped up and up! I love how the tiles float in from the air, the environment looks nice too :) Just some more 'game design', and making of meaningful choices would be nice. Good luck with this, and good job on making this little game!