Soy Content by pi_pi3 2020-10-09T14:17:36Z
That head sway :D
Foon → Ludum Dare Explorer → Users → cyborgx7
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Minecart Dungeon | compo | 364 | 3.32 | 2.94 | 3.38 | 4.30 | 2.55 | 2.38 | 1.97 | 2.68 |
That head sway :D
I like the art and sounds. I have a feeling the 3+ body Problem is a little too chaotic to make for good puzzle gameplay. Didn't realize I could drag until I read the comments here and had to go back to the game.
There is something here with having a bunch of ghosts running around, completing tasks. I've seen the version of this where you use your copies to solve puzzles too many times. This didn't completely come together but I like the direction.
Liked the music. I like the idea of implementing a thing inspired by necrodancer for this. Maybe I finished it too wuickly though, because I'm reading things about the building music and I don't think I noticed that.
The movements feels very good. But then I had to spend a lot of time waiting to rotate back up. Needs a better way to get height back quickly.
Did it! Really like the interconnected leveldesign. I thought I would be overwhelmed when I first looked at the last level, but taking it one step at a time I made it work.
Oh wow! This is very similar to an idea I had in the back of my mind for a long time. Love it. The bright colors. The soundeffects. The computer generated voice lines are great. Very well done. Favorite game of the jam I've played so far.
Absolutely love the presentation. Finished the whole game twice with all coins. I guess there really is no escape from the time loop. The controls felt kind of awkward, but I'm not sure how to fix that. Maybe accept up/W for jump. Though that wouldn't work with falling through platforms. Anyway, I enjoyed my time with your game.
Really think you have something here. Feels like a modernized version of those car racing games in those 99 games in one things. I like it.
@owlycode just came here to ask if that scene had inspired this game, hehe
Really nice mood and art.
Very Pretty. Feels more like the prototype of a model train simulator than a puzzle game.
The Desert Bus of Taxis. Took me a moment to realize what was going on and would have taken me a lot longer if I didn't know the Theme.
Like the idea of a runner game for this, but it felt like I wasn't making decisions, I was just guessing, and would then get punished for guessing wrong.
I like it. I've always been a fan of those slide until you hit a wall puzzles in pokemon and the endless bounce win condition is a fun twist. I feel like the bouncy balls weren't used to their full potential in the puzzle design.
Enjoyed it. The fighting was to its detriment. The game got a lot better when I realized it didn't matter and I could just run past it. Maybe should have been about dodging instead? In the very first level some of the tight areas had a really good feel when I hit them right. Not sure what did it, but the animation with the movement gave it a real good sense of speed. The wider areas later on lost that. Though I did like a lot of the art design. Will have to remember some of those choices.
I liked the idea, but I think the controls didn't quite come together. Couldn't make it past the airplane. Really loved the art in the intro cutscene though. Great job there.
You're right about the speed up button. Will have to keep things like that in mind for next time.
Surprised to be reading about the lack of sound, because there is sound in there. Must be something about the way godot embeds it into the web version not working in some browsers. I hear them when I play it in the browser.
@baran Great job! Love seeing that some people actually finished the game. Was worried I made it too hard, or the difficulty seeing what changed and the wait time while you complete the loop would have people giving up.
Very fun presentation. The screen turning is dizzying, but not in a bad way. I felt like I didn't have as much control over catching the people as I needed to play well. But I enjoyed my time with it.