dkdwrek 2020-10-05 01:35
Well executed puzzle game!
Foon → Ludum Dare Explorer → LD47 → Minecart Dungeon
By cyborgx7
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 364 | 3.32 | 28 | |
| Fun | 457 | 2.94 | 28 | |
| Innovation | 273 | 3.38 | 28 | |
| Theme | 29 | 4.30 | 28 | |
| Graphics | 559 | 2.55 | 28 | |
| Audio | 469 | 2.38 | 27 | |
| Humor | 434 | 1.97 | 22 | |
| Mood | 495 | 2.68 | 24 |
Well executed puzzle game!
Fits well in the theme, reminds me of the old-school Zelda games.
A speed-up button would be nice I thought, after doing the 5th loop on the tracks for accidentally hitting the wrong switch.
You're right about the speed up button. Will have to keep things like that in mind for next time.
This is a nice little puzzle game and definitely fits the theme well. I found it a bit tricky to remember which switch affected which bit of track, so I think some sort of indicator on the switches or the tracks could be cool, because then I could plan my route accordingly. Well done!
Good concept, but bit too slow so it gets boring. Some music could help too
Very nice! Ooh boy, at the end I was scared that it sent me off to the start again :)
How could you do a mine cart game without mine card sounds! ;)
Very well executed, ran well without glitches and with a level of polish that helps it stand out.
Fun little puzzle game. Some (minecart) sound effects as well as music and maybe particles could have improved the game feel a lot.
Nice train puzzle game! I do feel like the fact you need to turn you character is a but unnecessary, and maybe you could have added some visual indicator of what tracks the switches are going to effect. But, overal, nice little game!
I beat it! It's a well executed game that focuses on one mechanic and tries to explore it over a couple of levels, and it fits the theme well! It would have been nice to have either tighter loops to shorten the downtime, or even better, to match the time it should take you to plan your next sequence of moves with the time it takes you to reach the next lever. Thanks for the game!
Surprised to be reading about the lack of sound, because there is sound in there. Must be something about the way godot embeds it into the web version not working in some browsers. I hear them when I play it in the browser.
I like the concept. Fit's well with the theme and is fun. I couldn't help but feel that I wanted to see which switch went to which part of the track ahead of time (maybe with cables connecting them?). Because I think the fact that you're moving AND have a "trial and error" for every switch was a bit too much for me. But maybe I missed some indicator I was supposed to see? Anyways cool idea for a puzzle game, and well done.
Interesting concept. Nice and simple graphics. Would loved to have more readability on the levers that change the tracks. Other than that cool entry.
Cool entry, I always liked these sections of the 2d legend of zelda games so this was fun, although some more variation beyond "more switches" would have helped a lot. Even a couple bats to swat would have been nice. I'll also echo previous comments that it would have been nice to be able to tell ahead of time what part of the track a switch affects, ie. through colour coding or some kind of symbols. Great work anyway!
I like the minecart theme. I feel like that's something I should have thought of lol.
I usually use my left hand for directional inputs and my right for actions, so I played with my arms crossed over my keyboard. I would have liked an option to use wasd or arrows + space or mouse clicks, that may just be me though. wasd + space would let me play with 1 hand which would be nice.
I wish there was a way to know what the switches would do. The trial and error situation is not very fun.
When the switches are too close it leads to even more frustration. [gam.png](///raw/cdb/31/z/39d72.png)
I kind of wonder what it would feel like if we just stopped at each switch instead of needing to get the timing right on the hit. I feel it would make things a little more deliberate and calculated. It would also reduce the frustraition of having to wait to go all the way around if I hit the wrong switch. Just a thought.
Good job on your game though!
Overall it's a pretty nice entry with a fun implementation of the theme.
I have to agree that missclicking one of the switch could be quite frustrating but I don't think 'knowing in advance what switch does what' is the best solution as it can be quite hard to implement with a lot of switches but I am more aligned with the speed up button and/or the stop at every switch. A second type of action to do would have been a nice addition to make the puzzles more interesting (different type of switches or enemies would do in my opinion).
Overall, I have quite a positive impression of the game with simple but nice graphics and a fun gameplay most of the time. Good job :)
I really liked your idea and enjoyed playing it so much! If I had the chance to change one thing, it would be the visuals of the rails, sometimes, especially at the start of the game it feels a little confusing. Not to brag but, here is a screenshot of my session :sunglasses:
Screenshot 2020-10-10 013735.jpg
@baran Great job! Love seeing that some people actually finished the game. Was worried I made it too hard, or the difficulty seeing what changed and the wait time while you complete the loop would have people giving up.
Wooo, I made it to the end! I think you did a good job with the difficulty. At first I was planning to suggest labeling the switches so you knew which track they controlled but after playing for a while I found the trial and error approach was pretty fun and I never got frustrated with it. Maybe because the cart was going pretty fast and there weren't any dead ends (or at least none that I encountered).
Neat idea, but I found it quite frustrating to play as I always had to wait to switch switches and I had no idea what a certain switch would do. As I only could switch a switch once a loop, this made everything painfully slow and boring. I think just adding some indication of which switch switches which switch would help a lot. Also, sometimes two switches were switched at the same time because the sword somehow hit both.
I enjoyed playing through this but I think it would have benefited from some sort of indication of what a switch is connected to. I basically just randomly hit switches until I got through. Still, I really like the idea and the way you applied the theme.
I like the general concept a lot and the game plays well!
It was sometimes hard to see exactly which parts the switches affected, and with having to wait until you reached a switch again to test it again this got a bit frustrating.
Good concept.
It would be nice to see upfront, which of the rail segments can be change at all (some curves were static.