robotex 2021-04-27 03:29
It's like a binding of isaac ) You need to add enemy healthbar and hit reaction
Foon → Ludum Dare Explorer → LD48 → Deep into the Forest
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1690 | 2.93 | 31 | |
| Fun | 1488 | 2.93 | 31 | |
| Innovation | 1848 | 2.25 | 30 | |
| Theme | 1608 | 2.96 | 31 | |
| Graphics | 1426 | 3.13 | 31 | |
| Humor | 623 | 3.04 | 27 | |
| Mood | 1622 | 2.78 | 28 |
It's like a binding of isaac ) You need to add enemy healthbar and hit reaction
Cute little game! The animations were well done and I liked the art style. As someone else mentioned, having a bit of feedback when the enemies get hit would be good. I also kept missing the doors as they blend into the walls so much, and nearly finished the game half way through as I didn't realise I needed to go back somewhere! But otherwise great job!
I love the idea. Just I stucked in the 3rd level, when I stepped into the bottom left corner, I trapped and cannot move upward, only can move left and right. I'm not sure if it's a bug or a designed feature?
Nice Idea. I managed to beat it. The worm is pretty though.
Really liked the art style although i did find it a bit hard to see the door.
nice game, some amelioration point : like Robotex say i think we need an ennemy healthbar, a hit reaction, add maybe a couldown for the gun to make the game more challenging and maybe it's because its an html but my evil cat doesnt moove or react at all so thats sad for the boss of the game. Really good Sound design great job
Nice twin stick shooter! I liked the art style, but had a little trouble discerning the colors; I had to wander around for some time in the first room before I found the door. I also love that the bird unironically starts with a gun and goes "Aight, time to go Rambo". A bit of nitpicking : it would be nice for a hit animation for the player as well as the enemy - also health bars could help. The sound effects were nice, though a tad loud. Good work!
Nice concept and graphics. Doors are quite well camouflaged ;) Some simple feedback on enemy taking damage would be great. (Some particles, changing color of sprite or health bar) Was the art style of the character inspired by Kurzgesagt? :D
@rewzu Thanks for the comment. My are skills are very limited, but I can copy - I love Kurzgesagt art style, and I wanted to replicate it. The player character is based on their bird.
bird.JPG
This game was really fun!! The bird with the gun was absolutely hilarious to me! The gameplay reminds me of Binding of Isaac. The doors were a bit difficult to see at first, but otherwise super fun!
A simple and fun game. I like the art and character design, but I think its lack some animation, and the sounds effects are little too loud.
Nice simple game , the doors are not so clear at first, with an audio in the background the game will be more alive.
I was a bit hard for me to enjoy the game because I felt so bad for killing all those plants and insects, not to mention the cat :cry: And I found it a bit scary too (That worm attack !!!)
I saw that you could buy items but I didn't need them to finish the game. So my first suggestion would be to make those items essential to beat the boss, that would make the player explore more. Also it was not clear to me how my attack improved after selecting it in the levelling up.
An idea I loved was the music during the final fight that evolved with the attacks ! So my second suggestion is to add a soundtrack with other responsive effects of that kind.
This was a pretty cute little game, although I was sad that there wasn't music before the final boss fight :) I also never made enough gold to buy any upgrades (they were 25 and 50, I ended up with like, 7 gold before I won the game) Still, it was adorable and I enjoyed it quite a bit! Great job!
Yeah, I won! Really cute arts and nice gameplay! Maybe it will be easier to dodge the bullets if the player's size or hitbox is smaller.
Neat game! The simple geometry art style is cute.
One thing I struggled with was navigation and getting kinda lost. I think this could be improved if you spawned in a level next to the door you came in, instead of the middle of the level. Some added geometry to the levels could be nice, if they were different shapes or had obstacles in them.
Also, I like that you have the controls listed in the first level, but it wasn't clear how to activate the item or what it does.
Nice job getting this all done for the jam, including level-ups and a store!
I like the warm colour scheme. Must however admit that I had quite a bit of trouble finding the door from the tutorial to the first level.
Cool boss music! It started really bad ass on that moment! But it ended on that moment :( We need more levels!
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