FoonLudum Dare ExplorerLD46 → Run Knight Run

Run Knight Run

By forall

View on ldjam.com

CategoryRankScoreCount
Overall3.005
Fun2.505
Innovation3.004
Theme2.165
Humor2.505
Mood2.005

Comments

odeyalko 2020-04-19 19:20

nice idea. if you press the spacebar, a hint appears that does not hide. And here is not enough shield

d1str4kt0r 2020-04-21 16:39

Sorry for the question... But if you got all assets for third party.. what did you do in this game exactly? i'm not arguing i just feel like you said everything you didn't do and didn't clarify what part you've done by yourself.. I downloaded it but i am waiting for your answer so i can give my honest rating

forall 2020-04-25 12:23

Thakyou for u r review d1str4kt0r, and for answering yuour question. I code the assets, like making the game system, chara control, logic spawn for enemy and ground, etc

forall 2020-04-25 12:25

@d1str4kt0r

samsdevlog 2020-04-26 21:43

Nice start to an endless runner. Game feels kind of buggy overall, but I could see it working better with some polish. I seemed to fall through the map at one point, so it would probably be worth checking your collision detection. Unity can be pretty inconsistent with this, so look up some videos on making better collision detection.

I'll also add that the giant octopus bosses attack patterns don't work as well for a game that uses primarily melee combat. It's impossible to have time to predict where the spot without projectiles is going to be without having space between you and the monster. I ended up just staying back and using the alternative attack on this boss.

sli 2020-04-26 21:58

Good entry for a first jam. I think you should continue to polish it so that it feels more finished. There were some bugs. Sometimes going backwards makes you fall of the level. Also monsters were pretty easy to kill just spaming magic from distance.