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Spirits of the Forest
Spirits of the Forest
By bloham
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.66 | 8 | |
| Fun | | 2.33 | 8 | |
| Innovation | | 2.41 | 8 | |
| Theme | | 2.83 | 8 | |
| Graphics | | 3.08 | 8 | |
| Audio | | 3.00 | 8 | |
| Humor | | 2.50 | 8 | |
| Mood | | 2.50 | 8 | |
Comments
ooboob
2024-04-15 10:35
Very cool. I got stuck on the combat screen after losing, but not a big deal, I just restarted. It was not very clear to me how much resource each unit cost. I would have liked to have more clarity on that, so I could plan better. The blue ghosts, also seemed to stick around after dying, but then didn't do anything. Not sure if they were intended to survive from night to night. Overall this was pretty fun
Quite fun, but a bit buggy and hard to understand - I couldn't really tell which resources I should be assigning people to, and also couldn't see any clear indication of when it was going to be night. For some reason as well, after the first night, the blue ghost was still there, but didn't seem to attack anything on the second night. I don't know if they were meant to disappear in the day or what, but overall the idea was definitely there.
The idea here is right up my alley, but I gave it a few tries and things don't always work the way they should. The pacing leads me to be unable to have enough ghosts to make it through the night and they don't reliably defend my monks.
This is a solid start to something though and I expect alot of the shortcomings are due to the lack of time in a game jam. Good work with what is there. I just wish there was a tiny bit more polish to the base mechanics.
the mouth sounds and hand graphics are cool and give the game a real touch. But I also had trouble understanding what I had to do and why. Sorry for the village.
Although indeed the AI seems quite impressive, the sounds are my very favorite part, from the first "OLALAA" I was already in love with them.
the UI needs some work because its not much intuitive what you have to do though, it takes a while to understand, but that is ok being a ludum dare game, no idea how one would do the AI and also all of that in 72 hours.