FoonLudum Dare ExplorerLD55 → Spirits of the Forest

Spirits of the Forest

By bloham

View on ldjam.com

CategoryRankScoreCount
Overall2.668
Fun2.338
Innovation2.418
Theme2.838
Graphics3.088
Audio3.008
Humor2.508
Mood2.508

Comments

ooboob 2024-04-15 10:35

Very cool. I got stuck on the combat screen after losing, but not a big deal, I just restarted. It was not very clear to me how much resource each unit cost. I would have liked to have more clarity on that, so I could plan better. The blue ghosts, also seemed to stick around after dying, but then didn't do anything. Not sure if they were intended to survive from night to night. Overall this was pretty fun

sigmoiddev 2024-04-15 15:15

Quite fun, but a bit buggy and hard to understand - I couldn't really tell which resources I should be assigning people to, and also couldn't see any clear indication of when it was going to be night. For some reason as well, after the first night, the blue ghost was still there, but didn't seem to attack anything on the second night. I don't know if they were meant to disappear in the day or what, but overall the idea was definitely there.

owtuvammo 2024-04-15 23:08

The idea here is right up my alley, but I gave it a few tries and things don't always work the way they should. The pacing leads me to be unable to have enough ghosts to make it through the night and they don't reliably defend my monks.

This is a solid start to something though and I expect alot of the shortcomings are due to the lack of time in a game jam. Good work with what is there. I just wish there was a tiny bit more polish to the base mechanics.

piero-pbes-studio 2024-04-17 09:27

the mouth sounds and hand graphics are cool and give the game a real touch. But I also had trouble understanding what I had to do and why. Sorry for the village.

velvetlobster 2024-04-17 17:32

Although indeed the AI seems quite impressive, the sounds are my very favorite part, from the first "OLALAA" I was already in love with them.

the UI needs some work because its not much intuitive what you have to do though, it takes a while to understand, but that is ok being a ludum dare game, no idea how one would do the AI and also all of that in 72 hours.