FoonLudum Dare ExplorerLD55 → Summon Auto Pets

Summon Auto Pets

By wicked, biemorth, nyunesu and Clari

View on ldjam.com

CategoryRankScoreCount
Overall3533.7720
Fun1813.9221
Innovation2473.7621
Theme3114.0021
Graphics4383.9221
Humor6382.9419
Mood5063.6321

Comments

nyunesu 2024-04-15 20:50

@nintendo look at this

locksmitharmy 2024-04-15 23:34

This is so cute, great work!

vantalogic 2024-04-16 18:12

Yo, this actually pretty fun, I’m on floor 100 and it felt like nothing. The building your characters is fun and the strategy to make the most rounded one whilst dealing maximum damage is fun. Then, it’s so satisfying to watch them absolutely destroy. Maybe add a punishment for when all your guys die, just so there is a challenge and risk and reward. Awesome game!

jcmonkey 2024-04-16 20:05

made it to round 52 before my wrist started to hurt. by then it did get quite repetitive. so maybe add in some more variety later in the game levels.

velvetlobster 2024-04-17 16:55

I love autobattlers so I had to try this one

ok I feel a bit lost ... lets see it seems a bit like dredge in the management of space and that backpack hero ... ok I think I got it figured out ...

this feels quite frenetic I like what you did there, there are elements of a lot of games, in the end it felt quite like loop hero, where you autofight, but need to constantly pay attention to new items and so on, quite interesting loop that if you hone it you might get something real amazing that makes you just spend all day grinding non stop lol clever game folks

aucguy 2024-04-19 04:38

The graphics for the game was very good. Also, the ability to customize the different kinds of pets and their abilities was impressive for a jam game.

I played the game by dragging over whatever tiles I had and spawning whatever I got. I wasn't really paying attention to the different power ups. I think that it should be easier for the player to understand what the tiles do and for there to be a challenge rather than just dragging tiles over.

thomas-gelman 2024-04-19 04:50

This was a cool concept! A little variety further down the line would maybe be nice in a hypothetical final version of this game, but I understand that this is a game jam and time is but a fleeting resource. Loved the visuals, and creating the characters was very fun (even though my wrist started to feel it a bit after the first 50 floors or so haha). Overall, well done!

westeaststudio 2024-04-19 06:06

Nice job making small but finished and fun game. Enjoyed playing it, Howver, sometimes it is not enough time to figure out what each component does.

aivaxela 2024-04-23 23:40

really neat game and cool concept!

chuchugeralt 2024-04-27 23:49

This was a really fun game! As already mentioned, at times it felt really frantic. Also I didn´t know if I just got unlucky or that after a specific level the items got smaller and smaller - which can be nice, but if you want to build fast it was a challange! Great Game!

jacobingalls 2024-04-28 03:19

Screenshot 2024-04-27 201856.png

Cool idea! Took a sec to realize that the items had levels. Not sure if there was scaling for a full fire/grass/water build, but that seemed to work. It felt like I should have lost the game when I ran out of summons on the field, but I was able to keep playing all the way up to lv. 300. p.s. this would have been a great entry for LD54 "Limited Space".

kjscott 2024-04-28 16:21

The summoning system is cool, though was incredibly hectic trying to find the different elements I want at the speed it would go through the different floors. Either a break between floors or a pause to sort through to design the creatures would make it feel less hectic, it's that or an improved sorting system to find all the elements I am looking for to help me create a creature to my desired design faster.