nyunesu 2024-04-15 20:50
@nintendo look at this
Foon → Ludum Dare Explorer → LD55 → Summon Auto Pets
By wicked, biemorth, nyunesu and Clari
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 353 | 3.77 | 20 | |
| Fun | 181 | 3.92 | 21 | |
| Innovation | 247 | 3.76 | 21 | |
| Theme | 311 | 4.00 | 21 | |
| Graphics | 438 | 3.92 | 21 | |
| Humor | 638 | 2.94 | 19 | |
| Mood | 506 | 3.63 | 21 |
@nintendo look at this
This is so cute, great work!
Yo, this actually pretty fun, I’m on floor 100 and it felt like nothing. The building your characters is fun and the strategy to make the most rounded one whilst dealing maximum damage is fun. Then, it’s so satisfying to watch them absolutely destroy. Maybe add a punishment for when all your guys die, just so there is a challenge and risk and reward. Awesome game!
made it to round 52 before my wrist started to hurt. by then it did get quite repetitive. so maybe add in some more variety later in the game levels.
I love autobattlers so I had to try this one
ok I feel a bit lost ... lets see it seems a bit like dredge in the management of space and that backpack hero ... ok I think I got it figured out ...
this feels quite frenetic I like what you did there, there are elements of a lot of games, in the end it felt quite like loop hero, where you autofight, but need to constantly pay attention to new items and so on, quite interesting loop that if you hone it you might get something real amazing that makes you just spend all day grinding non stop lol clever game folks
The graphics for the game was very good. Also, the ability to customize the different kinds of pets and their abilities was impressive for a jam game.
I played the game by dragging over whatever tiles I had and spawning whatever I got. I wasn't really paying attention to the different power ups. I think that it should be easier for the player to understand what the tiles do and for there to be a challenge rather than just dragging tiles over.
This was a cool concept! A little variety further down the line would maybe be nice in a hypothetical final version of this game, but I understand that this is a game jam and time is but a fleeting resource. Loved the visuals, and creating the characters was very fun (even though my wrist started to feel it a bit after the first 50 floors or so haha). Overall, well done!
Nice job making small but finished and fun game. Enjoyed playing it, Howver, sometimes it is not enough time to figure out what each component does.
really neat game and cool concept!
This was a really fun game! As already mentioned, at times it felt really frantic. Also I didn´t know if I just got unlucky or that after a specific level the items got smaller and smaller - which can be nice, but if you want to build fast it was a challange! Great Game!
Screenshot 2024-04-27 201856.png
Cool idea! Took a sec to realize that the items had levels. Not sure if there was scaling for a full fire/grass/water build, but that seemed to work. It felt like I should have lost the game when I ran out of summons on the field, but I was able to keep playing all the way up to lv. 300. p.s. this would have been a great entry for LD54 "Limited Space".
The summoning system is cool, though was incredibly hectic trying to find the different elements I want at the speed it would go through the different floors. Either a break between floors or a pause to sort through to design the creatures would make it feel less hectic, it's that or an improved sorting system to find all the elements I am looking for to help me create a creature to my desired design faster.