bj-pucci 2018-12-03 20:37
Great game except the only problem i found with it is that the mouse sensitivity is so low.
Foon → Ludum Dare Explorer → LD43 → Blood for Magic
By julianeder33 and LuckyLuke
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 986 | 2.71 | 21 | |
| Fun | 934 | 2.60 | 21 | |
| Innovation | 955 | 2.52 | 21 | |
| Theme | 800 | 3.02 | 21 | |
| Graphics | 824 | 2.84 | 21 | |
| Audio | 631 | 2.33 | 20 | |
| Humor | 635 | 2.61 | 20 | |
| Mood | 945 | 2.44 | 20 |
Great game except the only problem i found with it is that the mouse sensitivity is so low.
I like the idea but it's a bit dizzy, I never succeed to finish catching the little dino just before sacrificing the last one the game restart. And sometimes I don't no if I hit or not the animal to catch, I thing that is the problem with magic.
The game looks really good but it's hard to understand how to play. A tutorial level would have been great.
Now this is a cool idea, but the mouse is too slow and the god guy was filling the screen all the time when giving instructions and obstructing gameplay. Also all the dinos kept jumping into the water so it was really frustrating to catch them. I also don't get why this had to be on a planet, it just makes it more difficult to play, this could have very well been a top down 2d game. Anyway: here's what i like -innovative -controls are good, apart from the mouse sensitivity -graphics actually aren't too bad. Good work!
I like the the art of the game =)
I like the concept of a aditional screen, maybe that can work for some minimap mechanics.
I really like the ideia and i know that a jam game scope must be small as possible or bugs and lack of polish will happen. Congrats for the result, i hope you guys had some fun during the jam
Looks nice, though I really wish we could tweak the sensitivity and lock the cursor inside the game window !
This is a cool idea with some nice implementation. Love the small world mechanic and hunting things. The music was a bit much and the second screen a bit too intrusive BUT I did have fun with it. Nice job.
It felt like the controls could be a little more polished and the movement made me feel quite dizzy. That said,I enjoyed the actual gameplay and the vibe of it. Neat idea!
I think that playing on that little planet makes the game even cuter. Great job for the art aspect though, we were a team of dev also for this Jam, I know that it's not always easy!
For the "jumping into water dino" that someone mentioned before, I think you can just restrict the navmesh area quite easily in Unity.
The second camera for the god was a good idea.
Good job! :)
Thanks for the good and constructive feedback to everybody!!!
@theog Jeah if i had used a navmesh that woult have been easy but thats hard to implement on a sphere, so just moving in a random direction was the easyer way ;D
Neat sacrifice/god game (but from the reverse perspective).
:thumbsup: It was nice that you gave the player more weapons and instructions over time, rather than all at once.
:bug: When on a laptop I was unable to change the weapon I had selected (the game did not detect a two finger swipe as the mouse wheel).
:point_right: The music was pretty intense, to the point where I noticed every loop. I missed the 'E' key and hit 'R' a few times, it mgiht have been better to split the sacrifice and reset keys a bit more ^_^ or make it so 'E' is not needed at all.
:star:Overall great job. Thank you for making this!
Interesting game. Fits well on the theme, despite a little obvious (like mine). The second screen is a nice idea, but when it grow and hides the background is a little bit annoying. Well, is a simple game, but is a good game for a gamejam. Good job!
The camera movement around the 3D world is quite cool here. I like the idea of the game. I think there is few hit-box/collision issues here. When I use my magic spells to capture an animal, it'll work maybe 20% of the time. Theres time where I am spamming the LMB and nothing happens. Everything else is well-made. Well Done!
I like your the Sacrifice sound, and your words:"the Art is at level: Programmer".that really made me laugh. hahhaha