changemewtf 2019-10-09 23:38
A VERY difficult and fun game. It took me a few minutes to get used to splitting my fingers between the turrets on either side, and the inertia physics are very floaty and satisfying to learn.
Foon → Ludum Dare Explorer → LD45 → Glorbo's Kingdom
By Rowan Allcorn and drewgodden
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 304 | 3.69 | 23 | |
| Fun | 105 | 3.92 | 23 | |
| Innovation | 172 | 3.76 | 23 | |
| Theme | 803 | 2.97 | 23 | |
| Graphics | 625 | 3.42 | 23 | |
| Humor | 143 | 3.67 | 22 | |
| Mood | 496 | 3.40 | 23 |
A VERY difficult and fun game. It took me a few minutes to get used to splitting my fingers between the turrets on either side, and the inertia physics are very floaty and satisfying to learn.
Very fun, adore the art!
Fun game. I really liked the aspect of controlling both guns and using them to help each other get the food. great work.
I enjoyed it. I got very stressed every time a bomb got too close to my villagers. I wound up bombing the king too much, lol.
Super fun and sill concept, really enjoyed that!
the physics in this game drive me crazy, but in a good, challenging way. great job!
Really fun and difficult mechanic. I like it!
Although the simple graphics and mechanics the game was really juicy to play. The physics were a little stressful but I think that it's what grabbed me to play a couple of times. I only had some resolution issues running the game, the text seemed a little too big and out of place.
@roque Hey, thank-you for the feedback! It seems that we have a resolution bug that pops up for some monitors. May I ask what your monitor's native resolution is? We'll be working to fix this bug when we continue development on Glorbo's Kingdom :)
@drewgodden My screen resolution is 1366x768.[In light of the information of a post-LD development of the game I would suggest some kind of numerical or symbolical indication of your kingdom progression and how near you are of losing the game] eddited the comment because I just found out in your screenshot that it was already implementted in the game hahah sorry :)
@roque Great, we'll take a look into it. Thank-you for the help!
Thanks for this game :D That was a fun experience... I love how you combined the flipper-controls with that... The game felt like an incredible robust prototype... :D Great job!
More challenging than I thought it would be once I had to manage the villagers! They are very curious and like to wander. Good gameplay and theme, sound, graphics were enjoyable.
Nice gameplay mechanics, I like how the difficulty is balanced, it is challenging yet not impossible. The graphics are also pretty good :)
I faced same UI issue as Roque (and I have same resolution). Anyway, this game is very solid, pretty hard and well-drawn. Most of all I like your tutorial solution. At first I didn't understand how to shoot right cannon, but then I recognized symmetry of the screen and thinked: "Well, screen is symmetric, so should be controls". And it works! No words, no pictograms, but it works great. You guys are genius.
Please post a web or mac build so more people can play and give feedbacks on your game! :D
@danilo-freire Hey, we just uploaded a WebGL build! It still has a resolution issue, but if you press the full-screen icon under the bottom-right of the screen, the game should appear as intended. We hope you enjoy! :)
Nice music and art. I played the web version on full screen (my screen resolution: 1920x1080) and the texts were misplaced as well as the buttons on the play again screen. I couldn't see my current score or lives (i suppose that the numbers which were cropped were representing these). Fun gameplay overall. I hope these bugs are easy to fix. Great job.
super fun game. can't stop playing!
Super simple concept turning out to be the new Dark Souls. I thought I had the right mindset after 3 minutes and I was really able to undo all the progress I did with 3 bombs, wow. Super challenging and fun, couldn't complain except the mechanic that pears kill the people seems a little odd, but looking at the size of the pears, it makes sense, but I didn't recognize that condition for quite long. Super big thumbs up for a super nice implementation of a quite unusual "shooting game".