FoonLudum Dare ExplorerLD45 → Glorbo's Kingdom

Glorbo's Kingdom

By Rowan Allcorn and drewgodden

View on ldjam.com

CategoryRankScoreCount
Overall3043.6923
Fun1053.9223
Innovation1723.7623
Theme8032.9723
Graphics6253.4223
Humor1433.6722
Mood4963.4023

Comments

changemewtf 2019-10-09 23:38

A VERY difficult and fun game. It took me a few minutes to get used to splitting my fingers between the turrets on either side, and the inertia physics are very floaty and satisfying to learn.

kalliber 2019-10-10 00:10

Very fun, adore the art!

sirred 2019-10-10 01:10

Fun game. I really liked the aspect of controlling both guns and using them to help each other get the food. great work.

stephenwhoskins 2019-10-10 02:52

I enjoyed it. I got very stressed every time a bomb got too close to my villagers. I wound up bombing the king too much, lol.

unicorn-studios 2019-10-10 03:01

Super fun and sill concept, really enjoyed that!

2019-10-10 03:05

the physics in this game drive me crazy, but in a good, challenging way. great job!

wubbaduck 2019-10-10 03:27

Really fun and difficult mechanic. I like it!

roque 2019-10-10 03:50

Although the simple graphics and mechanics the game was really juicy to play. The physics were a little stressful but I think that it's what grabbed me to play a couple of times. I only had some resolution issues running the game, the text seemed a little too big and out of place.

drewgodden 2019-10-10 04:13

@roque Hey, thank-you for the feedback! It seems that we have a resolution bug that pops up for some monitors. May I ask what your monitor's native resolution is? We'll be working to fix this bug when we continue development on Glorbo's Kingdom :)

roque 2019-10-10 04:19

@drewgodden My screen resolution is 1366x768.[In light of the information of a post-LD development of the game I would suggest some kind of numerical or symbolical indication of your kingdom progression and how near you are of losing the game] eddited the comment because I just found out in your screenshot that it was already implementted in the game hahah sorry :)

drewgodden 2019-10-10 17:10

@roque Great, we'll take a look into it. Thank-you for the help!

fictions 2019-10-12 18:43

Thanks for this game :D That was a fun experience... I love how you combined the flipper-controls with that... The game felt like an incredible robust prototype... :D Great job!

bradleyashley 2019-10-12 19:11

More challenging than I thought it would be once I had to manage the villagers! They are very curious and like to wander. Good gameplay and theme, sound, graphics were enjoyable.

simon-parzer 2019-10-12 20:43

Nice gameplay mechanics, I like how the difficulty is balanced, it is challenging yet not impossible. The graphics are also pretty good :)

alexascher 2019-10-12 21:21

I faced same UI issue as Roque (and I have same resolution). Anyway, this game is very solid, pretty hard and well-drawn. Most of all I like your tutorial solution. At first I didn't understand how to shoot right cannon, but then I recognized symmetry of the screen and thinked: "Well, screen is symmetric, so should be controls". And it works! No words, no pictograms, but it works great. You guys are genius.

danilo-freire 2019-10-13 01:09

Please post a web or mac build so more people can play and give feedbacks on your game! :D

drewgodden 2019-10-13 05:55

@danilo-freire Hey, we just uploaded a WebGL build! It still has a resolution issue, but if you press the full-screen icon under the bottom-right of the screen, the game should appear as intended. We hope you enjoy! :)

ladyvardoula 2019-10-13 10:36

Nice music and art. I played the web version on full screen (my screen resolution: 1920x1080) and the texts were misplaced as well as the buttons on the play again screen. I couldn't see my current score or lives (i suppose that the numbers which were cropped were representing these). Fun gameplay overall. I hope these bugs are easy to fix. Great job.

lunardust 2019-10-13 17:05

super fun game. can't stop playing!

themista92 2019-10-13 18:30

Super simple concept turning out to be the new Dark Souls. I thought I had the right mindset after 3 minutes and I was really able to undo all the progress I did with 3 bombs, wow. Super challenging and fun, couldn't complain except the mechanic that pears kill the people seems a little odd, but looking at the size of the pears, it makes sense, but I didn't recognize that condition for quite long. Super big thumbs up for a super nice implementation of a quite unusual "shooting game".