joe-williamson 2019-10-07 07:46
Thanks for bringing this to the stream! I'll be sure to have another go with the fixed controls and check out the later levels. :)
Foon → Ludum Dare Explorer → LD45 → Bricklayer!
By triplefox
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 673 | 3.35 | 22 | |
| Fun | 580 | 3.22 | 22 | |
| Innovation | 487 | 3.26 | 21 | |
| Theme | 467 | 3.42 | 21 | |
| Graphics | 819 | 3.02 | 21 | |
| Audio | 534 | 3.00 | 20 |
Thanks for bringing this to the stream! I'll be sure to have another go with the fixed controls and check out the later levels. :)
The game got very repetitive after a while, probably because of the lack of different types of bricks and powerups that I am used to from other breakout games.
Huge respect for non-engine entry. It looks like an old game and it looks sweet. Again big respect for non-engine games/entries!
Thanks for reminding me that I'm still just as bad at these kinds of games as I always was. :laughing: Seriously though, this is nicely polished and well executed. Great job!
the retro feeeelllsss :) great game!
I can't seem to move the paddle at all. :( Instructions say "Arrow Keys" but they aren't working for me...I tried mashing every other key on the keyboard to no avail...
I like the idea of this one though, so I'm definitely bookmarking to come back to later. :)
@coleslaughter three questions:
1. Was the window focused, 2. Did pressing "A" start the game, 3. Are you by chance using an unusual keyboard layout? I've been testing on a US 104 laptop with the Windows defaults. The game is testing specific scancodes, and it's possible to edit them in config.toml.
I believe the window was focused. Pressing A did indeed start the game. And nah, just the regular ol' keyboard layout for me.
Cool implementation!
Fun take on the theme, reverse brick breaker, i like it. Overall really simple, polished and a fun play.
It's like a reverse (whatever the game was called). Its fun, but if it would have more music.
I like the retro feel of the game. Though it doesn't fit the theme well.
Good idea! Polish & Publish!
Neat take on a breakout game. And I certainly do find the self-written engine rather interesting. It does indeed get a bit repetitive, but I think you could combat that if you come up with another twist for later levels.
Fun game. Cool feeling. You could block the paddle from leaving the level. If i press one direction for some time, it will take that amount time to bring it back in the level. Of course I don't consider this as a problem and i won't take that in mind. Nice entry overall.
Oh, so that's where Arkanoid levels come from.
Neat concept. As much as this theme seems to promote incremental games and power-up themed ones (usually platformers), there are some cool twists on it like this one.
I like how the game didn't really have any losing conditions, but instead is just based around getting the job done as fast as possible. It makes for a less frustrating and more relaxing gameplay, which I appreciate in Jam games.
The graphics are simple, but functional, and there are some stars in the background too. Sound effects are fitting. While I initially didn't know what are these counters above for (especially the constant 0 ones), I eventually figured it out while playing 2nd level.
Pretty cool game, overall. ^^
(by the way, my final score was 104483)