FoonLudum Dare ExplorerLD45 → Bricklayer!

Bricklayer!

By triplefox

View on ldjam.com

CategoryRankScoreCount
Overall6733.3522
Fun5803.2222
Innovation4873.2621
Theme4673.4221
Graphics8193.0221
Audio5343.0020

Comments

joe-williamson 2019-10-07 07:46

Thanks for bringing this to the stream! I'll be sure to have another go with the fixed controls and check out the later levels. :)

boltkey 2019-10-07 09:45

The game got very repetitive after a while, probably because of the lack of different types of bricks and powerups that I am used to from other breakout games.

iozsaygi 2019-10-07 10:53

Huge respect for non-engine entry. It looks like an old game and it looks sweet. Again big respect for non-engine games/entries!

human-writes-code 2019-10-07 10:53

Thanks for reminding me that I'm still just as bad at these kinds of games as I always was. :laughing: Seriously though, this is nicely polished and well executed. Great job!

pranavftw 2019-10-07 10:57

the retro feeeelllsss :) great game!

coleslaughter 2019-10-08 05:00

I can't seem to move the paddle at all. :( Instructions say "Arrow Keys" but they aren't working for me...I tried mashing every other key on the keyboard to no avail...

I like the idea of this one though, so I'm definitely bookmarking to come back to later. :)

triplefox 2019-10-08 05:19

@coleslaughter three questions:

1. Was the window focused, 2. Did pressing "A" start the game, 3. Are you by chance using an unusual keyboard layout? I've been testing on a US 104 laptop with the Windows defaults. The game is testing specific scancodes, and it's possible to edit them in config.toml.

coleslaughter 2019-10-08 05:21

I believe the window was focused. Pressing A did indeed start the game. And nah, just the regular ol' keyboard layout for me.

ninjacatz 2019-10-08 05:39

Cool implementation!

2019-10-08 05:54

Fun take on the theme, reverse brick breaker, i like it. Overall really simple, polished and a fun play.

dock-frankenstein 2019-10-08 06:09

It's like a reverse (whatever the game was called). Its fun, but if it would have more music.

lomna 2019-10-08 06:27

I like the retro feel of the game. Though it doesn't fit the theme well.

nikita-lozhkin 2019-10-08 12:57

Good idea! Polish & Publish!

iak 2019-10-09 18:28

Neat take on a breakout game. And I certainly do find the self-written engine rather interesting. It does indeed get a bit repetitive, but I think you could combat that if you come up with another twist for later levels.

ladyvardoula 2019-10-13 10:54

Fun game. Cool feeling. You could block the paddle from leaving the level. If i press one direction for some time, it will take that amount time to bring it back in the level. Of course I don't consider this as a problem and i won't take that in mind. Nice entry overall.

alphish 2019-10-27 21:00

Oh, so that's where Arkanoid levels come from.

Neat concept. As much as this theme seems to promote incremental games and power-up themed ones (usually platformers), there are some cool twists on it like this one.

I like how the game didn't really have any losing conditions, but instead is just based around getting the job done as fast as possible. It makes for a less frustrating and more relaxing gameplay, which I appreciate in Jam games.

The graphics are simple, but functional, and there are some stars in the background too. Sound effects are fitting. While I initially didn't know what are these counters above for (especially the constant 0 ones), I eventually figured it out while playing 2nd level.

Pretty cool game, overall. ^^

(by the way, my final score was 104483)